The New World developers put out their most recent Q&A and as they stated in the video "we are talking to Reddit now".
This was a pretty tame set of questions and answers. If you want to analyze all of it you can use this Reddit thread (zing!)!
One area that they hit on that did interest me was the topic of azoth salt. As I've mentioned it feels broken since the season 2 changes and ultimately it really serves no purpose in the game. I posted this as a comment on the Youtube video.
Salt makes no sense as a currency. There is nothing other than the tracks to spend it on and now we have to hold progress while waiting for salt to accumulate (I play a ton and it took me 3 days of play just to get salt to select rewards from one track; I easily lost multiple tracks worth of PvP experience holding it up). And at the end of the day either salt is going to be meaningless like it was before or its going to be too little. The game would be better if salt was removed. It makes no sense to have to do the PvP activity for XP first and then also accumulate a currency to select a reward: just let us select the reward. Is 3x rewards per PvP track that game breaking?
I earn far more rewards for a mutated expedition without having to earn a secondary currency... why insist on continually adding gate keeping to PvP. While we are at it let's also get rid of the "only the first two arenas a day reward a crate". If you wouldn't put a restriction like that on expeditions don't put it on a PvP mode.
They said they are looking at the issue and I am hoping it is more than just adjusting the salt gain rate or cost of track rewards. It just needs be removed.
Outpost Rush (OPR) was also discussed in a couple questions.
First; cross world OPR has brought more matches (a big win in my book) but also highlighted more one-sided matches. The devs noted that matchmaking is a big complex system to work on so they are looking at what other options they have. Personally I don't want to see ranked OPR but wouldn't object to solo/duo vs group queue OPR now that we have cross world queuing.
Secondly siege weapons in OPR were discussed. With Season 2 they were "buffed" but I'd be hard pressed to say I saw any difference. They are still worthless in my experience. The question asked was about bringing in other siege weapons. Ideally they'd figure out what, if any, role the siege weapons are meant to play in OPR before talking about others coming in. As it stands they are pointless aside from dumping materials into when trying to top the contribution leaderboards for a single OPR match.
The real spice of the video was the tail end with a preview on the next balance of power update. They pretty much stated as a fact the one shot blunderbuss combos are getting removed. Finally.