If you are playing Battlefield Bad Company 2 on PC through Steam, you may be getting kicked by Punkbuster after a few seconds anytime you join an online game. This is most likely due to a conflict with Punkbuster and the BFBC2 Beta installation on your PC.
To fix this:
1. Go to C:\Program Files (x86)\Steam\steamapps\common
2. Delete the Battlefield Bad Company 2 Beta folder, which includes Punkbuster
3. Go to Punkbuster's website and get www.punkbuster.com/index.php?page=pbsetup.php
4. Launch the program
5. Once launched, click add game
6. Select BFBC2
7. Browse to C:\Program Files (x86)\Steam\steamapps\common\battlefield
8. Click OK and then click Check for Updates.
Punkbuster will now initiate a download for the BC2 Punkbuster client.
UPDATE: You may also need to remove the BFBC2 Beta folder from "My Documents" as well before this will work properly.
NOTE: Do not let Punkbuster run in it's default destination. It is set up to go to the BFBC2 Beta folder instead of the correct BFBC2 release version folder.
Great news for George RR Martin fans, HBO has greenlighted the highly anticipated fantasy series "Game of Thrones."
The premium network has picked up the project for a first-season debut next spring. Nine episodes plus the pilot have been ordered. Production will begin in Belfast this June.
The pickup comes on the heels of another HBO big ticket series order, for Terence Winter and Martin Scorsese's drama "Boardwalk Empire."
From the moment "Thrones" was first announced in development, the series based on the George R.R. Martin novels has generated enormous, perhaps unprecedented, online interest for a series at such an early stage.
The sprawling tale set in the mythical land of Westeros tells the story of the noble Stark family who become caught up in high court intrigue when patriarch Eddard (played by Sean Bean) becomes the king's new right-hand man. The four-and-counting books in the series would each be used as one season of the series.
Unlike many fantasy novels, the "Thrones" series largely avoids relying on magical elements and instead goes for brutal realism -- think "Sopranos" with swords. Martin, a former TV writer ("Beauty and the Beast"), writes each chapter as a cliffhanger, which should lend itself well to series translation. David Benioff and Dan Weiss are the series creators. (Source)
I have embedded the new What I'm Playing/What I'm Paying spreadsheet for January below. The overall spreadsheet (includes previous months) can be found here.
Mass Effect is growing on me. At first I despised the combat and drawn out conversations. Mass Effect has one of the worst introductions to an RPG that I've ever played. There was nothing in the first four hours of the game that made me jump for joy.
However, I now have a feel for the game and have let the cards fall where they may. I'm picking up steam, rock hopping across the galaxy and sticking to the main storyline. I find the side quests easily and best avoided. I didn't log as many hours I had hoped this month, but I do still plan to finish Mass Effect.
In the /Played section, I cover other games I played during the month.
Battlefield: Bad Company 2 Beta
I love the Battlefield games. Bad Company 2 is the next great title in the series and I spent most of my gaming time with it this month. From my initial impressions post:
The first thing that struck me about Bad Company 2 (BC2) was it's destructive nature. As can be seen in the video, almost every wall and obstacle can be destroyed. This was something promised back in the days of Battlefield 2 and only partially realized in BC1. BC2 takes it to another level. No wall, box, barrel, or cement slab seems safe. Annoying sniper on the third floor three buildings down? Level the first two buildings and smoke that fucker out.
The full version goes live March 2nd and I am dedicating most of March to this great game!
Allods Online Open Beta
Its been an up and down month for Allods Online and its open beta. I put a few hours in and have Healer and Scout leveling slowly, but surely. Regardless of how the cash shop debacle turns out, I have to admit that Allods is a fun game to play in its free version. That's why its so disheartening that the upcoming game changes could kill the fun.
Left 4 Dead 2, like most of Valve's games never gets old. I hooked up and rocked out for some great VS. matches on The Parish campaign. The finale, bridge map for The Parish is one of my favorites. /Paid
Total spent this Month: $49.99 My Value Rating: Average
Bad Company 2 was expensive at $49.99. I would have felt more comfortable at a $35 price point. However, I was fortunate enough to receive a $75 "points" card as a bonus from work. One of the few things it can be used on is a prepaid card usable on Steam games. That is the only reason I shelled out $49.99 for this game.
I have now used up $105.16 of my $180 gaming budget for 2010. Stay tuned each month to see if I can stay on track!
I hate DRM as much as the next person, SecuROM being one of the worst offending DRM schemes out there. However, the heat that Battlefield: Bad Company 2 is taking for including this DRM is out of proportion to the facts of the DRM works. Fortunately, we have level-headed redditor, SnakeDiver, to steer us through the fog. He posted a great response to a comment in /r/gaming over on Reddit.com.
I've capture the comment in its entirety:
If you have been following BF:BC2's blog then you would have read How BC2 Uses Copy Protection .
Of course it's going to be disabled by pirates. It's inevitable. All it is is a deterrent. But SecuROM doesn't run like it has in the past in BC2.
It runs only when the game runs, and really only does anything on first launch.
It's a wrapper contained within the EXE. Launch the EXE and SecuROM does it's check and game goes
It doesn't install anything into the Kernel
In reality PB is more invasive then this SecuROM. The only thing annoying is the download limits. I wish they'd have a smart activation server, not just a "limit to 5 installs" server. With the smarts being, unlimited installs but if you install X times within X geographically dispersed locations within X amount of time, we're going to block your key.
Complain about real piss-poor DRM such as UbiSoft's "always-on DRM". BC2's DRM is, for the most part, non-invasive as DRM should be. I don't care if they want to protect their code as long as it doesn't get in the way of my use of the product (or of other products).
Again, I don't like DRM. Pirates are already playing BFBC2 on pirated servers, days before the official launch. However, DRM is a fact of life for PC gaming and voting with my wallet is the only way I can let game companies know what I think of their DRM schemes.
I vote for Valve's games on Steam, because Steam offers more than just DRM protection for the games. I didn't vote for EA's last DRM disaster, Spore, and its originally planned "phone home every 10 minutes" DRM. I will NOT vote for any of Ubisoft's new "always-on DRM". I will and have voted for the new SecuROM bundled with BFBC2. its not perfect, but its not as terrible as it once was.
Today’s communication from gPotato shed some light on a few things we’ve been having to deal with over the past week. First off they debunked the rumor that the original dev team was no longer working on the game. Second, they addressed the cash shop prices stating, “we are actively working on new pricing options to accommodate the masses.”
While we don't know what the final verdict is yet; Keen stated something a lot of Allods players feel.
What gPotato needs to realize coming out of all of this is that the people who enjoy the game are willing to spend money.
Allods players, for the most part, are willing to pay to play the game at a reasonable price. However, I disagree with Keen's next statement:
Yeah, it’s a cash shop microtransaction model game. We know that we’re going to be forced into the cash shop because that is an intrinsic property. That doesn’t bother us anymore.
I don't want to play a game that forces me into its cash shop. It is NOT intrinsic to the business model and does more damage to the game than good. A cash shop should be about convenience, not necessity. The game should make me want to spend money, not punish me for not spending.
I think I am the minority in this. All along I didn't feel the discussion should have been about the cash shop. It should have been about how poorly thought out the game changes were. Removing mana/health regeneration skills, changing the Fear of Death debuff, and increasing the leveling curve are dumb changes for the game. I could care less that I can "buy" my way past these changes, at any price.
Heartless_ is making the argument that we would hate this type of penalty in any game. He argues that if this change were made in a subscription game, players would still be up in arms about it. Very true. But with one critical difference, in Allods, you can PAY to avoid the penalty.
sid67 is one of the more balanced writers I've found in the MMOG blogosphere. This shows just how much of a minority my line of thinking is. I'm pushing against the conversation about the cash shop, because I want to discuss Allods Online as a game, business model agnostic. The reality is that Allods Online is a poor example, at this point barring any changes, of the microtransaction model.
I have the problem of having a happy-go-lucky vision of Free 2 Play games and the micro transaction model. One whereby players pay for microtransactions that enrich their gameplay experience, while the base game is playable and satisfying within itself. Developers have the right to make money with the game, but at some point, forcing players into a cash shop tells me the game would have been better off in a subscription model.
I must accept my minority view and move on. I'm still playing Allods and depending on where the game changes go, will determine if I continue playing. I don't want to feel like I'm forced into paying for cash shop items; at any price.
As of today, a new version of Steam is available through a public opt-in beta, open to all Steam users. This Steam update provides several major upgrades to the platform's core functionality. We've overhauled the Steam user interface to enhance the way you already buy and play games, adding more info about the things that matter — getting games, playing them with friends, and staying current in the gaming world.
If you already have Steam installed on your computer, you can take part in the beta by clicking this link and then selecting "2010 UI Update" under Beta Participation. If you don't have Steam installed, download it today.
I'll update this post to leave my impressions tonight when I am back at home.
UPDATE:
I've installed the update. It looks very clean. The major difference can be noticed on the My Games screen, where the ugly old list of games has been replaced by a fancy new list of games. When a game's name is clicked on the new list, a basic description, screenshot, handy list of links, and your total playtime for that game is displayed. For example, Left 4 Dead 2 from my Steam install:
Unfortunately, not all areas were given the once over for a new visual look. The Steam community page is still its same old self. Hopefully Valve will look into giving a bit of new spin to that page at some point (it needs it).
Over the last several days, the Allods team has been spending a lot of time listening to player feedback. We’ve noticed that two of the biggest topics this weekend have been regarding rumors of Astrum Nival remaining as the developers for Allods and what our future plans are for the item shop. We wanted to take a moment to address these topics and clear up some of the general questions many of you may have.
The original Astrum Nival developers are no longer involved in Allods!
False!
The original development team for Allods Online is still 100% involved in developing Allods.
To provide everyone insight on the situation let’s take a trip down memory lane. The developers for Allods Online were originally known as Nival Online. On July 6th, 2009 Nival Online merged with Astrum Online Entertainment and became what most people know them as, Astrum Nival. Then on December 1st, 2009, Mail.ru merged with Astrum Online Entertainment. Astrum Online Entertainment operates Astrum Nival, the development studio which developed our beloved game, Allods Online.
In any case, the original developers are intact – they just have a new company name. The original vision of Allods Online is still being followed by the developers. Allods Online is in great hands and is being actively developed!
Item shop prices are overpriced, what is gPotato doing about this?
As we mentioned in our official statement last week, the Allods team is well aware of the situation. We can’t apologize enough for the stir and shock it’s caused within the community and the lack of communication we had beforehand with not evolving you, the players, in our decision making process.
We want to make clear that this is something we are not taking lightly. We are not sitting and waiting just to see how many dollars we’re going to make over the next four weeks. It is very clear to us that players are already disgruntled with the situation and we are actively working on new pricing options to accommodate the masses. However, we ask the Allods community to please be patient with the situation! Adjustments like this cannot happen overnight. That’s why we continually encourage everyone to submit constructive feedback to us regarding your opinion about both the game and the item shop. In fact, we started a forum thread that we will be checking on an hourly basis here.
The Allods team works hard on this game and loves it just as much as many of you do. When we see a problem we want to address it and take the most appropriate actions that make sense for both the players and the game. With that said, we encourage everyone to voice your opinion, even if it’s about something you absolutely hate, just please do so in a constructive manner.
Thank you everyone for your continued support! As we’ve said many times, the Allods fans are some of the best gamers in the world – we really appreciate that!
First, they dispelled the conspiracy theory that the original developers were gone. Still, that is a lot of merging and there are reports out of Russia that mail.ru is a less than reputable online-games operator.
The price hike in the cash shop does not appear to have been a mistake as first assumed (they literally multiplied the prices by 10 for everything which made it seem like an obvious mistake).
The changes to Fear of Death, mana/health regen, and leveling speed are not addressed in the post directly, but are the catalyst of the problem. I sincerely hope that Astrum Nival and gPotato realize the prices aren't the problem, its them crippling the game to force players into the cash shop. The cash shop should be about convenience, not necessity.
They have brought up a forum thread to collect feedback.
It never fails that a game implodes while I am away for the weekend. This time around it was Allods Online.
In the beginning of the early closed betas, I was not worried about the Allods Online cash shop. The game in closed beta proved to me and many other players to be playable without any cash shop items. The cash shop was going to about convenience. The only thing that was going to change that was a game breaking patch. Barring that single situation, Allods Online was shaping up to be a delightful game.
Unfortunately, game breaking changes just so happen to have been slated for patch 1.0.07.07, which contains changes best summed up by Keen:
Guess what was in these notes? Game breaking changes to the cash shop. Being resurrected by other players now gives you Fear of Death (the death debuff). In Heroic instances, which you can not leave, this essentially means you must have perfume to remove the debuff. Clearly promises are broken here. Given that the NA version must pay $13.50 for a stack of 20 perfume, the math was done and we’re looking at over $50 / month in order to participate in end-game PvE. Top it all off? Fear of Death now lasts 2 hours at level 40.
Lets forget about the cash shop for a minute; these changes don't make sense for any business model. Unavoidable, hours long death penalties? In a game designed to have players die repeatedly? This is a classic case of the punishment (fear of death) not fitting the crime (death). I would have as much of a problem with these changes in a subscription game where I would have to grind away my time for perfume, something more valuable to me than my cash.
Bringing the cash shop back into the conversation highlights how dumb these changes are. Either change was bad by itself, but combined they are a nightmare. Its not a question of players wanting to be free riders. Many players were more than willing to pay for Allods Online (me included).
The power of the micro-transaction model is it's ability to attract players in at all buy-in levels. Those willing to spend $5 are given options while those willing to spend $50 can do so as well. Pricing every single thing in the cash shop out of that lower bracket, while simultaneously forcing players into the cash shop goes against the grain of the business model. At that point, the game is better off in a subscription model.
Stay tuned for more commentary on this subject. I think people, again, are losing focus because this involves micro transactions. Hopefully, we can steer this conversation back to just how stupid the planned game changes are.
I was less than thrilled to hear about the new Battle.net. I commented on other blogs that this new Battle.net was five years too late. I don’t want every new game to launch with its own developer tie-in service. I want simplicity; consolidation. For me that was Steam. Sadly, Blizzard has shown no move towards Valve’s digital distribution platform and as Blizzard has always been a heavy box sales driven company, it’s a pipe dream. I don’t like the idea of Blizzard’s new toy, but it’s me that’s at fault, not the new Battle.net.
I can’t accept that I have to maintain an EA, Steam, Games for Windows Live, NCSoft, SOE Station, Galanet, Gamespy, Rockstar, Battle.net, and God knows what else account. Whatever happened to launching a game.exe, typing in a display name, and hitting play? Where the hell is the OpenID or Facebook Connect of PC games? Even my cherished Steam platform is becoming a hindrance as the majority of games I play do not integrate with my Steam login for multiplayer or friends tracking, meaning for the majority of games I own via Steam I am logging in twice to play (thank God for the invention of the auto login features).
Battle.net will be successful and heralded as an industry standard. It is a Blizzard product after all. However, I don’t like the trend of every publisher/developer having their own separate platform trying to lock me into or out of their games. Hopefully my complaint has been noted and quickly dismissed somewhere within this crazy landscape of what we call PC gaming.
The New Battle.net
With the "eye in the sky" opinion out the way, lets get to the new Battle.net. Ars Technica has a preview. It appears to have the usual Blizzard polish and is probably ready to go live now, but I suspect we won't see it until Starcraft 2 hits the shelves.
Nothing from the article is groundbreaking. The new Battle.net features streamlined matchmaking for Blizzard games with integrated social networking. It is what most expected and the Blizzard polish will seal the deal.
Conclude
I almost kind of wish it was opened to more than just Blizzard games, but as a long time Steam (and Steamworks) observer, I understand that even giving access away to a digital platform for free doesn't mean any of the larger developers will pay it any attention. After all, that would be crazy. They can just make their own flavor!
Allods Online launched into open beta this week and I've had a few hours to spend with it. I'm playing with the League faction as Heartless the Priest or Favre the Ranger on the Tensess server. The open beta has been great so far and in classic Heartless_ style, here is a pro/cons list:
Pros
- Runs like a dream with little to no video or net lag.
- The visual style and game play is directly comparable to World of Warcraft. This works to the benefit of Allods Online.
- Leveling is well-paced. Not too fast, not too slow. There are enough quests to go around at each level.
- Combat is smooth and enjoyable.
- Class mechanics are unique to each class.
Cons
- Runs like a dream, but at the price of a view distance that can be measured in inches.
- Quest objectives and areas are camped into extinction.
- The general chat is a never ending debate about World of Warcraft.
- Questions about the Cash Shop are unanswered currently. The details seem to change every week.
- No auto attack.
- Chat interface needs improvement.
Overall I am really enjoying my time in Allods Online's open beta. As characters won't be wiped for launch, Feb 16th is the true Allods launch date. The greatest thing it has going is the free 2 play business model. This allows me to enjoy the game casually without the worry of maintaining a subscription. I can come back and play whenever I want and when I have more time to dedicate to the game, I can spend a few dollars in the Cash Shop to improve that dedicated time. Allods Online is going to be a popular game and I will be very interested to see how financially successful it can be.
gPotato has released some information to help everyone prepare for Allods Online open beta launch tomorrow (2/16):
If you downloaded the Allods client before midnight (12am Pacific Standard Time) on Monday, February 15th, you will need to go through the following steps to make your client open beta ready. Also, if you participated in any of the closed betas, this most likely affects your client. You will not be able to update your client through the normal launcher patching process.
1. Download the Allods open beta update here: http://allods-ftp.gpotato.com/OBupdate.exe
2. Run the open beta update from any directory (be sure to close the launcher before running the update!)
3. Re-open the Allods Online launcher
4. Download the latest updates and enjoy the game!
Players can verify their version against this:
Also, the version number to participate in the Allods Online open beta will be 1.0.05.41.
I'm updated and ready to go and just so happen to have the day off from work (not that my kid will let me play that much). Hopefully, I'll be able to grab my favorite names for once!
First take the assumption that the game isn’t in the alleged maintenance mode and there’s not only money for new content, but you have access to new content that’s been in development over the last year. So we’re writing this in a happy place. Now then, if you had control of Mythic what would be your plan for WAR in 2010?
Broken down into Spring, Summer, Autumn and Winter, what would be your strategy for changes, improvements and expansions to the game?
Follow on past the jump for what I would do if I were Mythic in 2010.
I left my initial thoughts in a reply, but I wanted to note and add to those thoughts here.
As compared to BF2, BFBC2 Pros:
BC2 is better about vehicles. Aircraft aren't overpowered (so far) and ground vehicles aren't invincible.
Destructible environments.
The leveling and upgrade system is superior in BC2.
In-game friends system.
Squads are limited to four players in BC2 and any member can be used as a spawn point.
Vehicle-based upgrades.
Rush game-type (a game mode that doesn't stray too far from the traditional BF "capture the flag", but provides a focused objective-based progression map).
Collecting dog tags for melee kills
A move away from kills counting for the most points, allowing support players to be in the hunt for top honors each round.
As compared to BF2, BFBC2 Cons:
The gun play feels sloppy in the BC2 beta.
Players can not go prone in BC2.
Ground vehicles feel overpowered until players unlock laser tags. This is mainly because C4 in BC2 is a pain in the rear to use.
Some graphic effects in BC2 are annoying (scope blur, bloom, fog/smoke, explosion bounce). BF2 always felt very clean visually, allowing players to make sense of the madness.
Good in BOTH
Squads
Large, open maps
More to do than just kill enemies, but its still really all about killing enemies.
Sucks in BOTH
The server browser.
Close quarters sound effects are non-existent. I've never heard another player approaching or running around near me in BF2 or BC2.
Not Done Yet is the title of George RR Martin's latest blog posting. In it he reveals that he has reached 1205 manuscript pages for A Dance With Dragons. Suvudu makes the comparison, in manuscript pages, of the series:
Its been a productive period for Martin and it appears that the story that is A Dance with Dragons may finally be winding to a conclusion. Then its onto the waiting for the next book!
Saints win! What, not that excited? Well, the Superbowl has come and gone again. The Saints ain't no longer the Aints, so the city of New Orleans can finally put the brown paper bags away.
It was a competitive game, but outside of the last few seconds of the first half, the onside kick to start the second, and the late-game interception the game was a bore. For two of the "best" offenses in the NFL, they managed to have a very unspectacular game. Also, its quite ironic the Saints were the benefactors of two late-game interceptions thrown by two of the greatest quarterbacks in the league (Favre in the championship game and Manning in the Superbowl).
Other than the Snickers commercial with Betty White, the commercials were a huge letdown. The halftime show was as unmemorable as they come.
The worst part, of course, is that Football has ended for another year. The 2010 regular season can not come fast enough, but I'm chanting Go, Packers, Go! already!
Welcome to the first What I'm Playing and What I'm Paying post for 2010. In the future I will attempt to have these posts ready for the first of each month, but Heartless_ Jr is teething and when I finally had free time this past week all I wanted to do was own face in Battlefield: Bad Company 2.
I have embedded the new What I'm Playing/What I'm Paying spreadsheet for January below. The overall spreadsheet can be found here.
My gaming budget of $180 for all of 2010 does not have much room for new games. However, I saw this video for Battlefield: Bad Company 2 and remembered how much I miss the traditional Battlefield gameplay. (Found the video via ITG)
I've always been at odds with the Battlefield series. I've been a fan since Battlefield 1942, but have skipped every other title in the series. I played 1942, skipped Vietnam, played 2, skipped 2142. I skipped Bad Company 1, but now I'm going to be playing Bad Company 2. (NOTE: I left out BF:Heroes as it is outside of the traditional BF series).
The first thing that struck me about Bad Company 2 (BC2) was it's destructive nature. As can be seen in the video, almost every wall and obstacle can be destroyed. This was something promised back in the days of Battlefield 2 and only partially realized in BC1. BC2 takes it to another level. No wall, box, barrel, or cement slab seems safe. Annoying sniper on the third floor three buildings down? Level the first two buildings and smoke that fucker out.
Oh, did I mention the foul mouthed soldiers fighting on the field? Every other word seems to be fuck and I have no doubt the enemy (Russian?) one-liners are just as abrasive. It takes a bit away from the game and with a kid in the house now, I have to pay more attention to things like this.
The next touted feature for BC2 is the reworking of the Squad mechanic (first introduced in Battlefield 2). BC2's flavor allows up to four players per squad. Any squad member can become a roving spawn point instead of just the squad leader. Even in random pick up group play there is a reason to be in a squad. Lone wolfing it will mean a lot of running.
Fortunately, I was able to spend the first three hours or so of the Beta with Alex Taldren. The squad mechanic shines when playing with a friend or group of coordinated players. The game has built-in, squad-based voice communication which works well. Teamwork goes a long way; Alex and I were able to remain on the top of the scoreboard running as an Assault and Medic combo.
The combat took a bit to get used to, but I've been playing so much Civilization 4 lately that my FPS skills were rusty. A couple hours in and I was somewhat back to old form. My only quibble was with weapon damage being all over the place. Sometimes a good burst would take down a target, while other times an entire clip could be laid into a hard charging foe only to have them cover the gap and collect my dog tags (via a knife kill).
There is a level and enhancement system built into the game. As I'm only level 4, I don't have much of a comment on the system. It seems straightforward and most of it does not seem as though it will create overpowered have vs have not situations.
On a side note, in BC2 there doesn't seem to be much of the insanity that the Battlefiled series is known for. No crazy jumping, vehicle riding, or parachuting tricks. It has a more realistic feeling, from environments to combat to vehicles.
I recommend this game to anyone that's enjoyed the Battlefield series over the years, but make sure to buy the PC version (its cheaper @ $49.95 via Amazon.com). The Limited Edition will grant beta access prior to launch. The game launches on March 2nd. I can be found in game as [BLOG] Heartlessgamer
With the recent update to Borderlands, the multiplayer connectivity and stability has been fixed. Now that I can actually enjoy online games, I have a wish list for some other changes I would like to see:
Back in my review of Borderlands, I had a huge complaint against the state of multiplayer on the PC. It just didn't work and for a game I purchased with multiplayer in mind, it was disappointing. News came down today that its fixed:
Multiplayer connectivity has been improved; users should no longer be required to forward ports to host or join multiplayer games. (source)
After reading this, I immediately jumped into my Linksys router's settings and dumped all of my port forwards. I jumped in the game and I was able to join the first game I tried without a problem. Its amazing what a simple change can do. I am feeling a little Borderlands action in my future (I haven't completed playthru 2 yet).
I love Steam, but I hate misleading press releases. Valve, Steam's overlord, announced that they now have 25+ million users. Unfortunately the details are sparse. There is no indication of what "active account" means or how many are purchasing games on a regular basis. It's difficult to believe these numbers don't include accounts that have long gone dormant. The only vague number given is that ~10 million people have a profile, indicating some sort of buy-in into the Steam platform.
During the last calendar year the platform surpassed 25 million active accounts, up 25% from the prior year. Of the 25 million accounts, over 10 million of those have profiles in the Steam Community.
In addition to the millions of new accounts created during the year, the peak number of concurrent users eclipsed the 2.5 million mark during the month of December, pushing Steam's average monthly player minutes to more than 13 billion.
Subscribers. Netflix ended the fourth quarter of 2009 with approximately 12,268,000 total subscribers, representing 31 percent year-over-year growth from 9,390,000 total subscribers at the end of the fourth quarter of 2008 and 10 percent sequential growth from 11,109,000 subscribers at the end of the third quarter of 2009.
Net subscriber change in the quarter was an increase of 1,159,000 compared to an increase of 718,000 for the same period of 2008 and an increase of 510,000 for the third quarter of 2009.
Gross subscriber additions for the quarter totaled 2,803,000, representing 34 percent year-over-year growth from 2,085,000 gross subscriber additions in the fourth quarter of 2008 and 29 percent quarter-over-quarter growth from 2,180,000 gross subscriber additions in the third quarter of 2009.
Of the 12,268,000 total subscribers at quarter end, 97 percent, or 11,892,000, were paid subscribers. The other 3 percent, or 376,000, were free subscribers. Paid subscribers represented 98 percent of total subscribers at the end of the fourth quarter of 2008 and at the end of the third quarter of 2009.
At a glance the reports look similar, but Netflix has two subtle differences.
First, Netflix breaks down year over year and quarterly growth in hard numbers, not percents. This is an important distinction as it gives a clear picture of where the platform is heading. Steam on the other hand only provides a current number and percent growth.
Secondly, Netflix identifies the number of accounts that are riding on their various free offerings and trials. The Steam report has no indication of how many accounts were brought on board through free game offers or "required by game" installs.
Other than labeling all 25 million Steam accounts as "active", there is no real sense of the power of the platform. With the Netflix report, we get a much better feel for how subscribers are using the platform and how Netflix is growing.
Valve is more than generous with data collected from Steam (hardware surveys, heat maps, etc.), but its starting to feel like marketing overdrive when they are talking about the status of the platform. Hopefully, Valve can take a queue from Netflix and realize that granular subscriber data is not the end of the world.
Snowing like hell in Santa Fe today. I feel like Jon Snow on the Wall. White everywhere I look, and still coming down.
Of course, I'm writing about Meereen, where the weather is hot and muggy, oppressive. If the snow keeps falling, I better take it as an omen, switch to a Jon chapter tomorrow.
The good news: finished a chapter today.
The bad news: it's one I've finished at least four times before.
This time, though, I think I finally got it right. We'll see. Still whacking at the Meereenese knot.
I took an especially vigorous hack two days ago, by switching to a new POV. It seems to have helped. Helps to have a pair of eyes on the inside rather than the outside here. And back story works better in recollections than in dialogue.
Let's hope that when next week comes, I still like what I did this week.
Writing, writing...
This is not an earth shattering update, but its an update none the less. And for George RR Martin to talk about finishing something, anything with A Dance With Dragons is good news.
No, this is not out of the kindness of SOE's heart. Its an offer to promote their upcoming Galactic Civil War expansion: Forces Under Siege. This would be the expansion where SOE finally realizes that there is a galactic civil war occurring during the Star Wars classic time line.
Any old-school player (that means pre-NGE) will probably remember little to nothing about the galactic civil war from the original game, because there wasn't one. Sure, Rebels and Imperial scum could chase each other around and spam knockdowns, but it was for no gain to either faction. It was nothing more than a constant gankfest at each of the spaceports. It sucked. No, it really, really sucked.
However, the new expansion approach to the GCW isn't going to tempt me back into the game. I only mention it because its a free month of play for a MMOG, a Star Wars MMOG no less.
What HDTV should I buy? Its a question heard around the Internet every two seconds. Quickly followed by LCD or Plasma? Followed by more questions: screen size, refresh rate, resolution, etc. Normally, a quick search on Google or Bing will quiet my concerns about any tech purchase. In the case of buying an HDTV, Google was worthless, sending me repeatedly to adver-spam sites that do nothing more than duplicate Amazon.com's review listings. Bing proved a little bit more fruitful, directing me to the helpful CNET Reviews.
What I learned was that I could not rely on a review or single source to direct me to the HDTV that was right for me. The only way I was going to get a quality television was if I made the effort to research the options and understand from top to bottom everything there was to know before I walked into a store (and know that once I left that store, I was going home to order my HDTV online to save money).
I was playing Left 4 Dead 2 last night and as I was getting settled back into some VS. gameplay, I was reminded of one of my few complaints against the L4D series: poor multiplayer matchmaking.
The Left 4 Dead series has given rise to a new virus on the multiplayer scene: rage quitters. All it takes is one rage quitter at the end of a bad match to trigger a nasty cycle. Others will follow, usually leaving an empty team that is filled with random new players two minutes into the start of the next round which is often far too late for the team to recover. The round goes badly, another rage quitter pops, and we're back at square one.
In a traditional FPS, a stronger skilled player can make up for a missing player. Unfortunately, the problem for Left 4 Dead 2 is that the loss of a single player greatly reduces the effectiveness of the team. The game is built for 4 vs 4, with the goal being 3 out of 4 players on the survivors team being disabled at any given time by the infected team. That 4th player is everything! Without a reliable 4th player, the survivors risk easily being caught and the infected have no one to harass the last survivor after a proper ambush. When that 3rd or 4th player doesn't appear until halfway into the match, the game is all but lost (if the players even stuck it out that far).
Less bitching, more ideas on how to fix it
What L4D2 needs is a karma system that rates players.
Players would be rewarded for finishing games, win or lose, and penalized for leaving games early. However, only when voted on by the players that actually finish the round. At the end of the match, a quick vote system pops up and players mark a + or - next to each name. A negative would only be allowed on a player that left the match early and the earlier they left, the more that - hurts their karma. A + would add karma obviously. A blank vote is counted as a neutral, no change. This serves as a self-policing mechanic for the community.
Those players maintaining a positive karma need to be rewarded with better match making tools that allow them to filter out low-karma bad apples. With dedicated servers hosting the L4D2 games and Steam tracking the players, this could be implemented.
Karma stats would also need to be public, without an option for hiding them.
The beauty of this? Anyone, at any time, could just set up a non-karma game or set the karma level to 0. But those of us looking for a better experience, without the benefit of a steady play group, could filter to our hearts content for the caliber of player we want to play with.
the: hey heartlessgamer: no the: ? heartlessgamer: not to be rude, but I have plans for it at some point the: really? the: you haven't touched it for ages.. heartlessgamer: yes, I know. I get sidetracked. the: did i remind you of it heartlessgamer: actually no, I had posted on twitter before you contacted me about getting it up and running. I've been a games blogger since 05, and originally when steam communities launched I was going to connect my list of contacts together from the gaming blogosphere
Today marks the start of something very special for fans and players of Allods Online: Closed Beta Test 4. This stage of beta brings a raised level cap to 40, seven new contested zones, new instances, raids, Goblinball and Astral Ships. This all begins today (Jan 19th) at 11am PDT and runs until February 3, 2010. (Source)
The lessons I learned from reading three straight George R. R. Martin novellas played into my own short story writing process, George a silent mentor whether he likes it or not.
continued...
The lesson to be learned from this: Most authors, when giving craft advice, tell hopeful writers to read almost as much as they write.
I'm hopelessly addicted to Civilization 4 (Civ4). The breadth of game play and possibilities is astounding. However, being a newb means I have a lot of hard work to become a better player.
For example, reading over the Civ4 "War Academy" at CivFanatics.com is not something done over a 15-minute break at work. It requires an entire day worth of note taking and a fundamental re-working of the idea of micro-management.
However, none of the knowledge from the War Academy is needed. A player can kick back on a lower difficulty setting and enjoy the game just as much as someone going for a Space Race victory on a hard mode. I've spent my entire first two games on the default difficulty mode, but it doesn't take long to realize that I'm dominating the field.
I've had fun in Easyville, but I want a challenge, so I'm kicking it up a notch. That means a lot of reading and learning. It feels good to have a game that makes me think again without needlessly throwing barriers at me.
After a very busy beta 2, I have taken some time off from Allods Online during beta 3. After beta 2 my mind was set: I am going to play Allods Online at launch. Therefore I am taking a break during beta 3 to enjoy some of my other games and prepare for the launch. I've logged in only a couple of times. Also, I did not have any characters even close to the new level 20+ content that beta 3 was testing.
However, Keen over at Keen and Graev's has been rolling through beta 3 and has posted an amazing level 30 PvP video.
My character is very versatile and I enjoy the role that I play in PvP.