I am at a crossroads with my shaman in World of Warcraft. I have been an enchanter since I created the character. My enchanting skill currently sits at 300. It was a great money maker at one time, but without having The Burning Crusade, I am unsure if it still is. Not having TBC also limits my available clients. There is little to no work available for an out of date enchanter stuck at 300 skill.
I recently dropped my engineering skill that was going unused, to pursue blacksmithing. However, I find that without the ability to mine my own ore, smithing is damn expensive. I have an alt that can mine basic copper, tin, and silver, but I don't plan to level him.
This leaves me stuck at a crossroads. Should I drop my 300 enchanting for mining, or should I just suck it up and pay my way through the grind for blacksmithing? I want to lean towards mining, because it can be a great source of revenue. At the same time, I know how to work the auction house with dis-enchanting to make gold. Also, it sucks not being able to disenchant soul bound items that you finish using.
Eventually, it all really boils down to whether or not I am going to get The Burning Crusade. There are great level 70 axes available for master axesmiths that fit perfectly into my melee shaman's build. If I start leveling, there will always be ore to mine, smelt, and sell. However, if I am leveling, there will be tons of gear I will want to disenchant. Having to make decisions sucks!
Update: 12 July, 2007 - Mining won out, and I am slogging through the grind as I type this.
Wednesday, July 11, 2007
Tuesday, July 10, 2007
Website of the Moment: WoWBreak
I have started using the website, WoWBreak, to get my World of Warcraft news. There are tons of WoW news sites, but this one is built on the same idea as Digg, which happens to be another favorite website of mine. Users submit stories and then "vote" for them to appear on the homepage.
The site works relatively well and provides a good daily dose of news for WoW. Sign up and check it out.
The site works relatively well and provides a good daily dose of news for WoW. Sign up and check it out.
Friday, July 06, 2007
2008: Year of Linux?
MaximumPC is touting 2008 as the year of Linux as most people are just sick of Windows.
Linux does have inroads into gaming. Linux is by far the preferred hosting solution for multi-player shooters like Counterstrike. Having helped foot the bill for a few servers in the past, I can attest to that fact. This is Linux's main boon to gaming.
However, having a knowledgeable Linux guru is where the real savings are at. The second a server renter/owner has to sign up for a "support plan", is the second Linux servers begin draining Mr. Piggybank.
Also, World of Warcraft runs easily on Linux. It sets a standard that other developers should follow. Good things happen for games that support Linux.
NOTE: I don't want to be misquoted here. World of Warcraft does not have a native Linux client, but Blizzard's adhearance to standards makes it very easy for their games to be run through Linux applications like WINE or Cedega.
Fortunately for open-source addicts, there are several signs that the coming year could bring a sea-change among end users, making 2008 the year of the Linux desktop.However, there is one catch: Linux sucks for gaming.
There's nothing bold about pointing out that modern Linux distros have made leaps and bounds in usability in the past couple of years.
For me, the real hitch in the switch is gaming. While Wine and other Windows compatibility utilities do a great job of running productivity apps, they have less success with the hottest new gaming titles. And as long as Windows retains its utter domination of the PC gaming scene, gamers will always need Windows PCs.Now that I have some Linux experience under my belt, I can admit that being able to get up and running for free is great. Constantly searching for information to accomplish basic tasks is not. Linux is a double-sided sword; stable and secure, but clunky and diversified amongst a thousand distributions with a thousand different ways to make things work.
Linux does have inroads into gaming. Linux is by far the preferred hosting solution for multi-player shooters like Counterstrike. Having helped foot the bill for a few servers in the past, I can attest to that fact. This is Linux's main boon to gaming.
However, having a knowledgeable Linux guru is where the real savings are at. The second a server renter/owner has to sign up for a "support plan", is the second Linux servers begin draining Mr. Piggybank.
Also, World of Warcraft runs easily on Linux. It sets a standard that other developers should follow. Good things happen for games that support Linux.
NOTE: I don't want to be misquoted here. World of Warcraft does not have a native Linux client, but Blizzard's adhearance to standards makes it very easy for their games to be run through Linux applications like WINE or Cedega.
World of Warcraft, Shadowbane, etc.
I am a gamer. A gamer plays games. I will now be gallivanting around in several worlds on a purely casual basis.
Yes, I am back in World of Warcraft. No, I still do not have The Burning Crusade, or plans to pick it up.
I am also back playing Shadowbane, well, because it's free.
On top of this, I am still trudging through Neverwinter Nights 2 single-player campaign and plan to finish it.
PS. I have a new laptop, which just might let me play games when I am out of town. Shhh... don't tell my wife.
Yes, I am back in World of Warcraft. No, I still do not have The Burning Crusade, or plans to pick it up.
I am also back playing Shadowbane, well, because it's free.
On top of this, I am still trudging through Neverwinter Nights 2 single-player campaign and plan to finish it.
PS. I have a new laptop, which just might let me play games when I am out of town. Shhh... don't tell my wife.
World of Warcraft Loot
Wolfgang raises a good point over on his blog, Wolfgang Chronicles, about World of Warcraft's loot.
Now, players know all of this before picking what equipment goals they want to chase. It is no surprise that a lot of players choose PvP. I don't believe this is because these players love PvP. There are a couple reasons hiding behind these players.
First off, PvP gear attainment, for the most part, can be done solo. A player can join a random pick up group (PUG) and still end up with a decent amount of advancement towards their goal. In PvE dungeons, a PUG is a 50/50 chance at frustration vs. success. Combine that with random drops and you have an inferior system to the PvP rewards.
Secondly, PvP has a metric, honor points, that tells a player how far they are from their set goal. It is only a matter of time before it will be achieved. A player can average their honor point gains for a week and determine approximately how long it will take them to get to the end. Compared to the PvE random loot, this is a far superior method.
So, what is the solution? As I've talked about before, dungeons need to focus more on quests. This way, players can look at what quest leads to what gear and plan appropriately. At most, a player would be forced to run the dungeon a few times to complete the various tiers of the quest. Then it is a simple trip back to the quest giver for a reward. After all, this is about REWARDING players.
In the end, as players become more geared, the more they will be drawn towards participating in the end game raiding scene. While I don't agree with raid dungeons being the end-game, I can't hide the fact that Blizzard believes they are. Blizzard's job should be to make sure player's have a clear and identifiable path to get there. If there is no path for the general populous; Blizzard is just wasting development time on the wrong crowd.
I would just like to say thank you to Blizzard for designing a PVE loot system that encourages drama and player frustration while simultaneously designing a PVP loot system that allows players to gain epics by AFK honor farming.In World of Warcraft's current PvP implementation, player's set a goal to get a certain PvP reward, they grind, and they achieve. Just as player's pick a quest, see the possible rewards, and then determine if it is really worth their trouble. However, this breaks down when it comes to randomly dropped equipment in dungeons. A player could be lucky and get it the first time through, while another player could do several runs before even having a chance at the item in question.
Now, players know all of this before picking what equipment goals they want to chase. It is no surprise that a lot of players choose PvP. I don't believe this is because these players love PvP. There are a couple reasons hiding behind these players.
First off, PvP gear attainment, for the most part, can be done solo. A player can join a random pick up group (PUG) and still end up with a decent amount of advancement towards their goal. In PvE dungeons, a PUG is a 50/50 chance at frustration vs. success. Combine that with random drops and you have an inferior system to the PvP rewards.
Secondly, PvP has a metric, honor points, that tells a player how far they are from their set goal. It is only a matter of time before it will be achieved. A player can average their honor point gains for a week and determine approximately how long it will take them to get to the end. Compared to the PvE random loot, this is a far superior method.
So, what is the solution? As I've talked about before, dungeons need to focus more on quests. This way, players can look at what quest leads to what gear and plan appropriately. At most, a player would be forced to run the dungeon a few times to complete the various tiers of the quest. Then it is a simple trip back to the quest giver for a reward. After all, this is about REWARDING players.
In the end, as players become more geared, the more they will be drawn towards participating in the end game raiding scene. While I don't agree with raid dungeons being the end-game, I can't hide the fact that Blizzard believes they are. Blizzard's job should be to make sure player's have a clear and identifiable path to get there. If there is no path for the general populous; Blizzard is just wasting development time on the wrong crowd.
Thursday, July 05, 2007
World of Warcraft: Climbing Again
Rollie has posted his June concurrency numbers for World of Warcraft over at WarcraftRealms.com. The numbers indicate that the drop in activity in May has ended with a turnaround in June. June player activity is up sharply and WoW is still maintaining a higher player activity level than prior to The Burning Crusade's launch. All positive signs that TBC is being played more often and by more players than the original game.
The numbers are based off data collected via the CensusPlus UI mod and thousands of users across nearly every WoW server. Rollie has been dealing with WoW population numbers since the game launched, so his data and analysis is fairly useful.
Without confirmation directly from Blizzard, the noted trend is speculation. However, given a couple more months of data collection and analysis we should be getting a relatively reliable pattern. Rollie already has two years worth of back-logged data to work with.
It will be interesting to see who picks this month's information up and compares it to the May numbers. A lot of naysayers were jumping head first onto the "TBC killed WoW" bandwagon, but another month has come and the numbers have evidenced against their claims.
The numbers are based off data collected via the CensusPlus UI mod and thousands of users across nearly every WoW server. Rollie has been dealing with WoW population numbers since the game launched, so his data and analysis is fairly useful.
Without confirmation directly from Blizzard, the noted trend is speculation. However, given a couple more months of data collection and analysis we should be getting a relatively reliable pattern. Rollie already has two years worth of back-logged data to work with.
It will be interesting to see who picks this month's information up and compares it to the May numbers. A lot of naysayers were jumping head first onto the "TBC killed WoW" bandwagon, but another month has come and the numbers have evidenced against their claims.
Monday, July 02, 2007
A Note On Positive Thinking
Did you know that people are ten times more likely to share a negative thought with you than a positive? Need an example? Look at this blog. I am a fairly negative blogger. Even when I am playing a game I enjoy, I am negative. Fortunately, or unfortunately, my negativity is common place in the real and virtual world.
However, my real life does not parallel this negativity. I am a fairly positive and upbeat guy. I am usually the person telling others to be less negative. Optimism is my middle name, honestly, I gave an award winning speech about it when I was younger. I can't even count the times I've caught myself telling my wife to be more positive.
This all really hit home here on this blog when my Internet bud, Grimwell, left a comment on my Pirates of the Burning Seas will be Published by SOE post. I thought I was actually being fairly polite considering my normal plight for SOE, but thinking on it more, Grimwell is right. I do need to get some new tinfoil.
This does not mean I am going to simply drop my jaded gamerness overnight. I am still going to stick to my guns in relation to RMT and in-game advertising. I will not play any game that has officially sanctioned RMT servers. I will not play games that have in-game ads without some sort of discount for the players looking at them.
Gone are the days of blacklisting companies. Hell, if Grimwell can work for SOE, I suppose they aren't all that evil. Grimwell is quite the epitome of positive thinking in my book; after all he gave me a chance.
Stay tuned! There are some things working in the pipeline for me and I will be positively happy to share them with you.
However, my real life does not parallel this negativity. I am a fairly positive and upbeat guy. I am usually the person telling others to be less negative. Optimism is my middle name, honestly, I gave an award winning speech about it when I was younger. I can't even count the times I've caught myself telling my wife to be more positive.
This all really hit home here on this blog when my Internet bud, Grimwell, left a comment on my Pirates of the Burning Seas will be Published by SOE post. I thought I was actually being fairly polite considering my normal plight for SOE, but thinking on it more, Grimwell is right. I do need to get some new tinfoil.
This does not mean I am going to simply drop my jaded gamerness overnight. I am still going to stick to my guns in relation to RMT and in-game advertising. I will not play any game that has officially sanctioned RMT servers. I will not play games that have in-game ads without some sort of discount for the players looking at them.
Gone are the days of blacklisting companies. Hell, if Grimwell can work for SOE, I suppose they aren't all that evil. Grimwell is quite the epitome of positive thinking in my book; after all he gave me a chance.
Stay tuned! There are some things working in the pipeline for me and I will be positively happy to share them with you.
Sunday, July 01, 2007
The Spoils: Tournament of Lament
5:48 AM, Tournament Day: Our four-month old Doberman puppy, Sadie (say dee), wakes up and begins scratching at our bed side. Groggily, I wake up and let her out to do her normal morning duties. Upon returning inside, I lay down on the couch and Sadie joins me for a nap.
7:30 AM: I awake to the horrid sound of Sadie throwing up all over our carpet. It is the first time she has ever thrown up and it is not pretty. A quick run for paper towels, Simple Solution, and a shout down the hallway for my wife, and the mess is easily contained. Thirty minutes later, and I'm crawling back into my bed; its the wife's turn to watch the puppy.
10:26 AM: I awake in terror. The tournament starts at 11 AM! I take a fast shower and give the wife a kiss on the way out. It is only a fifteen minute drive to my local game store, Reality Check Games.
11:03 AM: I make it just in time, but I seem to have forgotten something. I quickly ask the judge, Ripark Golen, if the tournament is Sealed, like the last Invitational tournament. "No, constructed." he informs me. This is when my heart sank, because halfway to the store I realized that I walked out of my house without my hat, Spring Limited Championships Top 4 playmat, and worst of all, my carefully prepared deck of cards!
Fortunately not all was lost. The judge, being a good friend, just so happened to have a deck of cards available for me to play with. Ironically, it is the one and only deck that has ever won against my deck in the store. Unfortunately, that was months ago and neither deck had been updated for the new First Edition: Part 2 mini-expansion. So, there I sat, with a borrowed "Node deck" and no chance at taking home a decent prize. But why play games if you can't just have fun?
New goal: have fun.
11:45 AM: Deck registration is complete. The tournament begins.
(o-o) Round 1 vs. Mark
In an ironic twist, I end up paired with the judge's brother, Mark. The irony doesn't end there as Mark is playing a near copy of the deck I had intended to bring. Mark played a Rogue/Arcanist deck featuring massive token built creatures and Rogue control. With my lack of experience with my borrowed deck and an unlucky draw, I went down fairly quick.
(0-1) Round 2 vs. Bin
Bin was playing a Banker deck. It probably had more to it, but I went down relatively fast. Two early game beaters, that I could not answer, combined with Banker's ability to manipulate my board presence ended the match very quickly. In a casual follow up game, I faired a bit better, but didn't do much better.
Interestingly enough, Bin commented about my blog. Always nice to be noticed for something. According to Bin, I play far too many games. In reality, I just pretend I play a lot of games.
(0-2) Round 3 vs. Joey
Joey was fun to play against. He was playing a super combo deck that was purely built to delay the game until the inevitable last turn after time has been called. I was up early, but made a mistake and didn't attack his multiple Ministry of other Smaller Ministries.
We dragged out doing nothing until time was called. Joey then informed me that he was going to win on his turn. Something I truly did not believe remotely possible, and still to this moment don't truly understand. Essentially it was an infinitely looping combo that could repeatedly do four damage to my faction.
Unfortunately, had I let it go until I was dead, the combo would have taken well over thirty minutes to complete. Something, in most tournament games, that would not be allowed. Regardless of whether the combo is working towards a finite end, time needs to be considered and players should consciously build decks with that in mind. In my limited tournament experience I've seen situations as this almost always called as slow play as it is not fair to the player sitting opposite. The player should be given the choice to end the combo early or risk being given a loss for the round.
I am not here to call Joey out. Honestly, it was a good play. He caught me red handed gearing up for my own big turn. However, with the amount of time being taken, I strongly believe the game should of been declared a draw. I stopped the combo halfway through and conceded, but it easily would have taken another ten or more minutes to complete.
Joey, if you end up reading this, I am curious to get a rundown of the combo again. Once again, I think you played great and am not calling you out as a slow player. Just sharing my opinion on timed matches.
(0-3) Round 4 - Bye! My wife timed stopping by perfectly, and brought me a much needed sandwich. This also gave me one win technically, and a chance not to finish in last place!
(1-3) Round 5 vs. Lindsay
Lindsay is the judge's wife and a good friend. So, the outcome of this match still makes me feel guilty. Lindsay was playing an updated version of her Warlord deck that I've played against several times before. I had a good draw and got out to an early lead. Without any answers, she went down on life early. A mistake on an attack, and I secured the win.
Unfortunately, I knocked Lindsay out of a Top 8 finish and put us both down into 10th and 11th place. With her two wins (no bye) she finished ahead of me. After our match, I handed her my borrowed deck to return to her husband, and wished her well.
Final Win/Loss: 2-3 11th place
In the end, I was very disappointed in myself. After my matches, I strongly believe I could of made a run for top four with my own deck. Sadly, the real world doesn't have a reset button.
7:30 AM: I awake to the horrid sound of Sadie throwing up all over our carpet. It is the first time she has ever thrown up and it is not pretty. A quick run for paper towels, Simple Solution, and a shout down the hallway for my wife, and the mess is easily contained. Thirty minutes later, and I'm crawling back into my bed; its the wife's turn to watch the puppy.
10:26 AM: I awake in terror. The tournament starts at 11 AM! I take a fast shower and give the wife a kiss on the way out. It is only a fifteen minute drive to my local game store, Reality Check Games.
11:03 AM: I make it just in time, but I seem to have forgotten something. I quickly ask the judge, Ripark Golen, if the tournament is Sealed, like the last Invitational tournament. "No, constructed." he informs me. This is when my heart sank, because halfway to the store I realized that I walked out of my house without my hat, Spring Limited Championships Top 4 playmat, and worst of all, my carefully prepared deck of cards!
Fortunately not all was lost. The judge, being a good friend, just so happened to have a deck of cards available for me to play with. Ironically, it is the one and only deck that has ever won against my deck in the store. Unfortunately, that was months ago and neither deck had been updated for the new First Edition: Part 2 mini-expansion. So, there I sat, with a borrowed "Node deck" and no chance at taking home a decent prize. But why play games if you can't just have fun?
New goal: have fun.
11:45 AM: Deck registration is complete. The tournament begins.
(o-o) Round 1 vs. Mark
In an ironic twist, I end up paired with the judge's brother, Mark. The irony doesn't end there as Mark is playing a near copy of the deck I had intended to bring. Mark played a Rogue/Arcanist deck featuring massive token built creatures and Rogue control. With my lack of experience with my borrowed deck and an unlucky draw, I went down fairly quick.
(0-1) Round 2 vs. Bin
Bin was playing a Banker deck. It probably had more to it, but I went down relatively fast. Two early game beaters, that I could not answer, combined with Banker's ability to manipulate my board presence ended the match very quickly. In a casual follow up game, I faired a bit better, but didn't do much better.
Interestingly enough, Bin commented about my blog. Always nice to be noticed for something. According to Bin, I play far too many games. In reality, I just pretend I play a lot of games.
(0-2) Round 3 vs. Joey
Joey was fun to play against. He was playing a super combo deck that was purely built to delay the game until the inevitable last turn after time has been called. I was up early, but made a mistake and didn't attack his multiple Ministry of other Smaller Ministries.
We dragged out doing nothing until time was called. Joey then informed me that he was going to win on his turn. Something I truly did not believe remotely possible, and still to this moment don't truly understand. Essentially it was an infinitely looping combo that could repeatedly do four damage to my faction.
Unfortunately, had I let it go until I was dead, the combo would have taken well over thirty minutes to complete. Something, in most tournament games, that would not be allowed. Regardless of whether the combo is working towards a finite end, time needs to be considered and players should consciously build decks with that in mind. In my limited tournament experience I've seen situations as this almost always called as slow play as it is not fair to the player sitting opposite. The player should be given the choice to end the combo early or risk being given a loss for the round.
I am not here to call Joey out. Honestly, it was a good play. He caught me red handed gearing up for my own big turn. However, with the amount of time being taken, I strongly believe the game should of been declared a draw. I stopped the combo halfway through and conceded, but it easily would have taken another ten or more minutes to complete.
Joey, if you end up reading this, I am curious to get a rundown of the combo again. Once again, I think you played great and am not calling you out as a slow player. Just sharing my opinion on timed matches.
(0-3) Round 4 - Bye! My wife timed stopping by perfectly, and brought me a much needed sandwich. This also gave me one win technically, and a chance not to finish in last place!
(1-3) Round 5 vs. Lindsay
Lindsay is the judge's wife and a good friend. So, the outcome of this match still makes me feel guilty. Lindsay was playing an updated version of her Warlord deck that I've played against several times before. I had a good draw and got out to an early lead. Without any answers, she went down on life early. A mistake on an attack, and I secured the win.
Unfortunately, I knocked Lindsay out of a Top 8 finish and put us both down into 10th and 11th place. With her two wins (no bye) she finished ahead of me. After our match, I handed her my borrowed deck to return to her husband, and wished her well.
Final Win/Loss: 2-3 11th place
In the end, I was very disappointed in myself. After my matches, I strongly believe I could of made a run for top four with my own deck. Sadly, the real world doesn't have a reset button.
Friday, June 29, 2007
Open Worlds
I realized something this morning as I played a bit of Neverwinter Nights 2's single player campaign. I do not like open world designs, like that of The Elder Scrolls: Oblivion, in my single player RPGs. I need guidance, clearly defined boundaries, and a path to follow. Linearity has a certain appeal to me. It doesn't force me to think too hard. Not that I don't want a game to challenge me, but who honestly enjoys being completely lost? Who actually enjoys exploring a single player world? Well, not me.
Neverwinter Night 2 (NWN2) has been both praised and smited for having a somewhat linear single player campaign. Unlike other classic D&D computer RPGs, for example Baldur's Gate II, NWN2 is a pretty straight forward game. Most of my time in NWN2 is spent going from point A to point B while completing tasks on the way. Games such as Baldur's Gate II tend to build "hubs" where you spend eons completing side quests and generally losing grasp of the main storyline for some time.
Don't get me wrong, I absolutely loved Baldur's Gate II. However, I played it when I was single, had tons of spare time, and for the most part was still birthing myself into the PC gaming scene. I consider myself lucky to have enjoyed Baldur's Gate II inside and out. Funny thing is though, I had to buy a strategy guide for the game. I was just getting endlessly lost without one.
Back to the main point, I prefer my single player RPGs to be on some sort of rails. I want my choices to effect outcomes, but not so much that I have to change gears midway through the story. Give me a path to follow, and make it kick ass the whole way through. So far, NWN2 has delivered in this regard.
There is one genre in which I demand open worlds though; MMORPGs. Playing MMORPGs is one of the main reasons I don't want overly open single player RPGs. If I am going adventuring into a world, I truly want the chance to encounter another living being at some point. MMORPGs have spoiled my explorer appetite by just simply putting me into a world with other players.
Still, in MMORPGs, I want guidance. That was a main attraction of World of Warcraft. I spent literally no time outside of WoW searching for the next area to level. I spent my time inside WoW, learning the world, quests, and progression first hand. It is the only MMORPG in which that is possible.
This is getting long. Open worlds belong in multi-player games. Single player games need linearity.
Neverwinter Night 2 (NWN2) has been both praised and smited for having a somewhat linear single player campaign. Unlike other classic D&D computer RPGs, for example Baldur's Gate II, NWN2 is a pretty straight forward game. Most of my time in NWN2 is spent going from point A to point B while completing tasks on the way. Games such as Baldur's Gate II tend to build "hubs" where you spend eons completing side quests and generally losing grasp of the main storyline for some time.
Don't get me wrong, I absolutely loved Baldur's Gate II. However, I played it when I was single, had tons of spare time, and for the most part was still birthing myself into the PC gaming scene. I consider myself lucky to have enjoyed Baldur's Gate II inside and out. Funny thing is though, I had to buy a strategy guide for the game. I was just getting endlessly lost without one.
Back to the main point, I prefer my single player RPGs to be on some sort of rails. I want my choices to effect outcomes, but not so much that I have to change gears midway through the story. Give me a path to follow, and make it kick ass the whole way through. So far, NWN2 has delivered in this regard.
There is one genre in which I demand open worlds though; MMORPGs. Playing MMORPGs is one of the main reasons I don't want overly open single player RPGs. If I am going adventuring into a world, I truly want the chance to encounter another living being at some point. MMORPGs have spoiled my explorer appetite by just simply putting me into a world with other players.
Still, in MMORPGs, I want guidance. That was a main attraction of World of Warcraft. I spent literally no time outside of WoW searching for the next area to level. I spent my time inside WoW, learning the world, quests, and progression first hand. It is the only MMORPG in which that is possible.
This is getting long. Open worlds belong in multi-player games. Single player games need linearity.
Perfect... Again
The fall semester ended a while ago, but I never posted my results. Well, receiving a letter congratulating me on making the President's List, spurred me to post. After a tough fall semester I achieved yet another 4.0. For the sports fans keeping track at home, that is a cumulative 4.0 GPA.
Tuesday, June 26, 2007
Pirates of the Burning Seas will be Published by SOE
Pirates of the Burning Seas will now be published by SOE.
Sadly, I was 100% set on playing Pirates of the Burning Seas. The game design looks solid. The graphics look great. The developers, Flying Lab Software, have been stellar through the entire process; ensuring the community is always up to date.
I don't know where I stand. I understand the need for a publisher and SOE is a valid choice. I will have to monitor this situation closely and hopefully I can be convinced that SOE will not try to dictate development; regardless of what the contract states.
I'm really pissed that I didn't see this coming. Flying Lab Software has been looking for a distribution solution for some time. SOE, in a mad push to gobble up as many MMOG projects as they can, was a perfect fit. While SOE is just the publishers at this time, it still worries me that they have their hand in the cookie jar.
Here is the breakdown:Here is my problem. I have spoken strongly towards voting with my wallet for the games I choose to play and subscribe to. I have stated that I refuse to "vote" for any SOE sponsored game; from Vanguard to Star Wars: Galaxies.
Flying Lab Software
• Game Development
• Community
• Customer Support
• Server Operations
Sony Online Entertainment
• Billing
• Launcher
• Retail Distribution
• Localization
• Marketing
Sadly, I was 100% set on playing Pirates of the Burning Seas. The game design looks solid. The graphics look great. The developers, Flying Lab Software, have been stellar through the entire process; ensuring the community is always up to date.
I don't know where I stand. I understand the need for a publisher and SOE is a valid choice. I will have to monitor this situation closely and hopefully I can be convinced that SOE will not try to dictate development; regardless of what the contract states.
I'm really pissed that I didn't see this coming. Flying Lab Software has been looking for a distribution solution for some time. SOE, in a mad push to gobble up as many MMOG projects as they can, was a perfect fit. While SOE is just the publishers at this time, it still worries me that they have their hand in the cookie jar.
Sunday, June 24, 2007
Violent Crimes in the US have Fallen by 60% since Doom was Released
Since Doom was released in 1993, violent crimes in the United States have dropped to 40% of what they used to be. Coincidence? Possibly, yes. However, the year Quake and Duke Nukem 3D were released, violent crimes fell by 4%, and a further 2% when Grand Theft Auto was released.
read more | digg story
read more | digg story
Friday, June 22, 2007
Monday, June 18, 2007
Neverwinter Nights 2
I picked up a copy of Neverwinter Nights 2 and have started playing it. I was in the NWN2 multi-player beta test, but the game didn't seem ready to launch. Unfortunately, it launched to a myriad of mixed reviews. There were obvious bugs and technical issues at launch.
Still, as a huge fan of the original NWN, I decided to keep NWN 2 on my radar. Well, the game has gone through a series of patches and for the most part seems to have turned around. I decided it was time for me to jump in and give it a fair shake. So far, I have not been disappointed. Graphics are good, gameplay is better, and most technical issues have been resolved.
The one weak area is with multi-player play. According to the developers this is the next issue they are going to tackle in patch 1.07. That should give me enough time to finish the single-player campaign and play around with the toolset.
Still, as a huge fan of the original NWN, I decided to keep NWN 2 on my radar. Well, the game has gone through a series of patches and for the most part seems to have turned around. I decided it was time for me to jump in and give it a fair shake. So far, I have not been disappointed. Graphics are good, gameplay is better, and most technical issues have been resolved.
The one weak area is with multi-player play. According to the developers this is the next issue they are going to tackle in patch 1.07. That should give me enough time to finish the single-player campaign and play around with the toolset.
Sunday, June 10, 2007
Alien Puppy!
It's attack of the ALIEN PUPPY! Actually this is a picture of our wonderful new Doberman puppy, Sadie (say dee), holding her favorite frisbee. Enjoy!
Tuesday, June 05, 2007
What Happened to eBay?
I was a big fan of eBay six years ago. I enjoyed selling and buying used items, from skateboards to video games. Rarely did a search return with dozens of "NEW" results. There were very few items with a buyout of $0.99 and a shipping total of $19.99. Back in the day, eBay was actually a virtual Auction House.
Currently, eBay is nothing more than a glorified and unfriendly Amazon.com. It amazes me that eBay is still actually in business. Most items are sold for dirt cheap buyouts with an insanely high shipping cost. And if I understand it correctly, eBay makes nothing from the shipping cost. A while ago, eBay posted saying they were going to remove auctions with over-inflated shipping costs, but any search on eBay will tell you a different story.
Another annoying trend is the auction listings themselves. Once upon a time, the listings actually described the item that was up for auction. Now a days, the listings are templated, automated, and filled with garbage. There is two lines mirroring the auctions title, a stolen image from Google, and then two pages of nonsensical legalese stating that God himself has jurisdiction over Canada. Is it too much to ask for eBay to police listings so they actually LIST something about the item being sold?
Honestly, I wish eBay would split the auctions into two categories:
Category 1: Hey, I am too lazy to get a real job, so here is a bunch of garbage I bought on clearance you can bid on. Oh, and I get great deals from my distributer, so I will sell this crap well below retail while fucking the brick and mortar stores of the world. BTW, shipping starts at $19.99.
Category 2: Hey, I have this great item that I have no use for any longer. If it something useful to you, then please feel free to bid and pay a reasonable shipping cost based on it's weight.
In the bid to become the best auction site on the Internet, they have simply become the most bloated.
Currently, eBay is nothing more than a glorified and unfriendly Amazon.com. It amazes me that eBay is still actually in business. Most items are sold for dirt cheap buyouts with an insanely high shipping cost. And if I understand it correctly, eBay makes nothing from the shipping cost. A while ago, eBay posted saying they were going to remove auctions with over-inflated shipping costs, but any search on eBay will tell you a different story.
Another annoying trend is the auction listings themselves. Once upon a time, the listings actually described the item that was up for auction. Now a days, the listings are templated, automated, and filled with garbage. There is two lines mirroring the auctions title, a stolen image from Google, and then two pages of nonsensical legalese stating that God himself has jurisdiction over Canada. Is it too much to ask for eBay to police listings so they actually LIST something about the item being sold?
Honestly, I wish eBay would split the auctions into two categories:
Category 1: Hey, I am too lazy to get a real job, so here is a bunch of garbage I bought on clearance you can bid on. Oh, and I get great deals from my distributer, so I will sell this crap well below retail while fucking the brick and mortar stores of the world. BTW, shipping starts at $19.99.
Category 2: Hey, I have this great item that I have no use for any longer. If it something useful to you, then please feel free to bid and pay a reasonable shipping cost based on it's weight.
In the bid to become the best auction site on the Internet, they have simply become the most bloated.
Sunday, June 03, 2007
At Least the Review is Good
Slashdot has a review of Lord of the Rings Online up. Just take a moment and read through a few of the comments. There are gems like this hiding within:
Everyone defending MMORPGs is using World of Warcraft. WoW has this. WoW has that. WoW, the most fucking awesome thing to hit planet earth, does it that way too! WoW has somehow become the definition of MMORPG.
WoW has done a lot of things very well and has finally put everything into a polished, complete, and fun game. But for the love of MMORPGs, it is not the only way to do things. I made the mistake once of trying to define MMORPGs. I failed. Raph Koster beat me over the head with a big stick for it. I learned.
My suggestion to everyone. Get out and play a wider variety of games!
Anyways, at least the actual review is worth a read.
Frankly, I was really disappointed. The combat system sucks - it actually has a window that says things like "You hit the wolf for two points of damage". It felt like going back in time to the 80's.While the poster does make some valid points about video games vs. realism, I don't really think he bought the game for the right reason. But that comment isn't what really frustrates me about the comments.
Everyone defending MMORPGs is using World of Warcraft. WoW has this. WoW has that. WoW, the most fucking awesome thing to hit planet earth, does it that way too! WoW has somehow become the definition of MMORPG.
WoW has done a lot of things very well and has finally put everything into a polished, complete, and fun game. But for the love of MMORPGs, it is not the only way to do things. I made the mistake once of trying to define MMORPGs. I failed. Raph Koster beat me over the head with a big stick for it. I learned.
My suggestion to everyone. Get out and play a wider variety of games!
Anyways, at least the actual review is worth a read.
Wednesday, May 30, 2007
Wednesday, May 23, 2007
Currently Playing.... Nothing?
I haven't touched a video game in nearly two weeks. We have just gotten our first puppy (a Doberman) and she is quite the handful. On top of that I have started my packed summer semester of classes.
So, my gaming time has been owned. But I really haven't been compelled to play anything recently. I thought World of Warcraft: The Burning Crusade was in my future, but I just don't think so any longer. I want to play something new.
So, here I sit, eagerly awaiting the release dates for Pirates of the Burning Seas, Warhammer: Age of Reckoning, and several other games I can't think of right now. I may have to take another hiatus from MMORPGs and refresh myself on a good RTS, FPS, or RPG.
Aside from Dreamblade, a collectible miniatures game, I don't see much gaming anytime soon.
So, my gaming time has been owned. But I really haven't been compelled to play anything recently. I thought World of Warcraft: The Burning Crusade was in my future, but I just don't think so any longer. I want to play something new.
So, here I sit, eagerly awaiting the release dates for Pirates of the Burning Seas, Warhammer: Age of Reckoning, and several other games I can't think of right now. I may have to take another hiatus from MMORPGs and refresh myself on a good RTS, FPS, or RPG.
Aside from Dreamblade, a collectible miniatures game, I don't see much gaming anytime soon.
Tuesday, May 22, 2007
No More Battlefield 2 Patches
From DigitalBattle:
According to ex-DICE employees, there are no more patches planned for the bug-filled multiplayer shooter Battlefield 2. The former DICE members, who now formed their own studio, said via a forum release that patch 1.4 (released last November)was the last BF2 patch, and that all forces at DICE are focused on Battlefield 2142, which is, unfortunately, just as bug filled as its predecessor.
EA and DICE hasn’t mentioned anything about a patch ever since the last one, over six months ago. And they will probably never reveal that no further patches are planned, since that’ll take away the last hope BF2 players have. Since there most likely won’t be an announcement, this will technically remain a rumor forever, just as BF2 will technically remain a bug filled game.
Monday, May 21, 2007
Starcraft 2 Must Be Perfect
Blizzard's big announcement was not the shocker everyone had anticipated. It was simply Starcraft 2, as predicted just about everywhere. Starcraft 2 will be an RTS; not an MMO.
I will start this out by saying I was wrong. I didn't make any big prediction posts. Everyone else took care of the predictions just fine, but I did open my mouth in a few places and bet against the odds on favorites. Knowing Blizzard and their un-innovative history, Starcraft 2 or Diablo 3 were very probable. Blizzard does not step outside of familiarity. Factor in that this event was held in Korea and you could of easily bet money on Starcraft 2.
So, I was wrong, and the streets of Korea did not erupt into a fiery cataclysmic pool of rioters. However, I don't really believe any of the hardcore Korean Starcraft fauthful are won over by this announcement. To please them, and the majority of Starcraft faithful, Starcraft 2 will need to be perfect. Perfect is not something that exists in the gaming market, and Starcraft 2 won't be the first.
Don't get me wrong. Starcraft 2 will sell well and knowing Blizzard's approach to game design, Starcraft 2 will be a solid, polished, and complete game. However, it will not be a giant leap in RTS gaming. There is already so much that Starcraft 2 has to deliver, that there is literally no wiggle room. Blizzard has to get it right, or face a very, very angry Starcraft community.
On the other hand, World of Warcraft wasn't a giant leap forward for MMORPGs, but it is now the king of the MMO jungle. Can this happen with Starcraft 2? With the same "easy to learn, hard to master" approach, it could be possible. Sadly, Starcraft 2 comes with strikes against it.
First, it is in a Sci-fi setting. Sci-fi has never been as popular as swords and sorcery fantasy.
Secondly, the original Starcraft is still extremely popular. How many of the current diehards will be willing to move to the new game? How many gaming leagues and professional Starcraft players will be willing to move? How will the fans of these leagues feel about the new game?
Finally, the original Starcraft developers are no longer with the company. Blizzard has a great group of developers, but how good are they compared to the fathers of Starcraft? Starcraft has existed for a long time, and benefited from tons of updates, in order to become the game it is today. Starcraft 2 has to come out of the box nearly perfect or we'll just be back playing the original.
In conclusion, Starcraft 2 must be perfect. Good luck Blizzard, you'll need it.
I will start this out by saying I was wrong. I didn't make any big prediction posts. Everyone else took care of the predictions just fine, but I did open my mouth in a few places and bet against the odds on favorites. Knowing Blizzard and their un-innovative history, Starcraft 2 or Diablo 3 were very probable. Blizzard does not step outside of familiarity. Factor in that this event was held in Korea and you could of easily bet money on Starcraft 2.
So, I was wrong, and the streets of Korea did not erupt into a fiery cataclysmic pool of rioters. However, I don't really believe any of the hardcore Korean Starcraft fauthful are won over by this announcement. To please them, and the majority of Starcraft faithful, Starcraft 2 will need to be perfect. Perfect is not something that exists in the gaming market, and Starcraft 2 won't be the first.
Don't get me wrong. Starcraft 2 will sell well and knowing Blizzard's approach to game design, Starcraft 2 will be a solid, polished, and complete game. However, it will not be a giant leap in RTS gaming. There is already so much that Starcraft 2 has to deliver, that there is literally no wiggle room. Blizzard has to get it right, or face a very, very angry Starcraft community.
On the other hand, World of Warcraft wasn't a giant leap forward for MMORPGs, but it is now the king of the MMO jungle. Can this happen with Starcraft 2? With the same "easy to learn, hard to master" approach, it could be possible. Sadly, Starcraft 2 comes with strikes against it.
First, it is in a Sci-fi setting. Sci-fi has never been as popular as swords and sorcery fantasy.
Secondly, the original Starcraft is still extremely popular. How many of the current diehards will be willing to move to the new game? How many gaming leagues and professional Starcraft players will be willing to move? How will the fans of these leagues feel about the new game?
Finally, the original Starcraft developers are no longer with the company. Blizzard has a great group of developers, but how good are they compared to the fathers of Starcraft? Starcraft has existed for a long time, and benefited from tons of updates, in order to become the game it is today. Starcraft 2 has to come out of the box nearly perfect or we'll just be back playing the original.
In conclusion, Starcraft 2 must be perfect. Good luck Blizzard, you'll need it.
Tuesday, May 15, 2007
Told You So
The axe has fallen according to F13.
"The axe finally fell. It was only a matter of time, I suppose. And while many of you may try to spin this to make SOE look bad, apparently this wasn't really their doing. You see, SOE doesn't own Sigil. It doesn't own Sigil now and they won't own them tomorrow. But they do own Vanguard. What fate awaits that game? I don't know. Don't particularly care either."
Wednesday, May 02, 2007
Red Hat Enterprise Linux: Stage 1 Complete
I have finished my first semester in the Red Hat Academy for Red Hat Enterprise Linux. It was the most demanding class I've taken in my degree program thus far. I was a Linux newb before entering the fray and while I still feel like a newb; I have learned some valuable essentials about Linux. I came out with a 100.28% average for the semester. I am extremely proud of myself, and it makes all the extra hours of work well worth it.
No rest for the weary. I have signed up for the summer semester and the next Linux course: Linux System Administration.
No rest for the weary. I have signed up for the summer semester and the next Linux course: Linux System Administration.
Tuesday, May 01, 2007
Brad "Spin" McQuaid
As mentioned, Brad McQuaid has posted an in-depth update regarding the state of Sigil and Vanguard. I don't recommend suffering through the exhaustively long read; unless you actually plan to play Vanguard in the future, which I don't believe anyone actually plans to do.
Brad spends several long paragraphs explaining what everyone already knew. Sigil missed the boat; by a long shot. Their graphics engine was far too intensive. Their marketing was nothing more than Brad's vision and a constant argument that Vanguard was not another Everquest. Unfortunately, Vanguard's core community was full of Everquest purists and its gameplay was nothing more than Everquest whack-a-mole.
Brad is in complete spin mode now. He is obviously taking lessons from SOE! As of late, some people have been applauding Brad for his honesty. I wonder what these people think now? Brad can't simply say; "We've failed and there is no way out financially other than dumping Vanguard." He has to sit around and blame development issues and the 600 lb gorilla in the room. Brad's honesty was nothing more than regurgitated drivel of facts we already knew. Facts that most developers figured out years ago.
If Brad was truly an honest developer, and not another spin doctor, the following would have been answered:
The truth will hurt those that believe honesty actually exists in the world of business.
Brad spends several long paragraphs explaining what everyone already knew. Sigil missed the boat; by a long shot. Their graphics engine was far too intensive. Their marketing was nothing more than Brad's vision and a constant argument that Vanguard was not another Everquest. Unfortunately, Vanguard's core community was full of Everquest purists and its gameplay was nothing more than Everquest whack-a-mole.
Brad is in complete spin mode now. He is obviously taking lessons from SOE! As of late, some people have been applauding Brad for his honesty. I wonder what these people think now? Brad can't simply say; "We've failed and there is no way out financially other than dumping Vanguard." He has to sit around and blame development issues and the 600 lb gorilla in the room. Brad's honesty was nothing more than regurgitated drivel of facts we already knew. Facts that most developers figured out years ago.
If Brad was truly an honest developer, and not another spin doctor, the following would have been answered:
Does this mean an acquisition? I can't say at this point.So, I ask all you fuzzy lumpkins, who actually believed Brad's "honesty", to spin this one for him. Why can't he just come out and tell us what the future holds for Sigil and Vanguard? If Brad can be so candid about Vanguard's failings; then why can't he simply let everyone know what the future holds?
Does this mean more or less people at Sigil? I can't say at this point.
Does this mean management changes at Sigil? I can't say at this point.
The truth will hurt those that believe honesty actually exists in the world of business.
Sunday, April 29, 2007
So It Begins, SOE Taking Over Vanguard
Brad McQuaid has all but confirmed the transfer of Vanguard into SOE's hands.
Update: 30 Apr 2007 - Link updated. Brad has posted a more in-depth post with more details.
It's all ultimately good news, but complicated enough to justify one of my verbose postings I should have my first Sigil/Vanguard update up tomorrow and then look for regular updates as to the future of the game here and on the affiliate sites (probably weekly or so, depending on what's going on). I will post here first and then immediately copy the post to a set of the Vanguard affiliate sites.
Thanks,
-Brad
Update: 30 Apr 2007 - Link updated. Brad has posted a more in-depth post with more details.
Friday, April 27, 2007
Thursday, April 26, 2007
The Death of "The Vision"
I helped propagate the rumor that SOE was poised to purchase Vanguard from Sigil that was started at EQ2Flames.com. Some people doubt the rumor, and some people agree with me that it is a very likely outcome. If I was a betting man, I would be putting money down on this one. There is no way in financial heaven that Sigil can foot the bill any longer, even with SOE's help. Vanguard is just not pulling down the subscribers that Sigil needs to survive financially. Vanguard was not a cheap title to produce, unlike some other second-rate MMORPGs that have managed to survive with few to no subscribers.
Over at Cuppytalk, the question is being asked: SOE TO BUY VANGUARD? BIG WHOOP. Actually it is a very BIG WHOOP; one that seems to be ignored by a lot of casual observers of the situation.
On an immediate level, SOE purchasing Vanguard most likely means that two things will happen to Sigil. First off, Sigil will most likely dramatically downsize their company. Secondly, a small segment of lead developers will most likely be picked up by SOE to transition Vanguard over to SOE. I suspect the MMORPG industry will be having a sudden surge of resumes floating around sometime soon, and it will signal the start of the truth behind this rumor.
What this means for Sigil's head man, Brad McQuaid, is yet to be determined. Most likely, this signals the end of "The Vision". I seriously doubt SOE would hire McQuaid back with his now proven record of "not getting it". Even if SOE hires McQuaid to stick with Vanguard; it is very unlikely that his "vision" for the game would be followed. Vanguard needs to change and if SOE is going to throw down the money, they are going to do things their way.
As "The Vision" dies in the mess that is Vanguard, I sincerely hope that it signals the death of the old way of doing business in the MMORPG market. We really needed a big, AAA title to fail miserably trying to follow the old "release now, fix later" mentality. World of Warcraft slammed open the door on this market, but the old standbys just didn't believe that anything had changed. People like McQuaid believed, and probably still do believe, that there are just more MMORPG gamers in the market looking for "The Vision". World of Warcraft proved there was a massive market for MMOGs. Vanguard proved that the expanded player base was not a fickle coagulated blob looking for the next great game. Vanguard has shown that the days of Everquest are gone; forever.
I hope that people realize how big a of a deal this really is. Games require money, and having a multi-million dollar title fail miserably is not encouraging in the least for any perspective venture capitalists out there. Less investment, means fewer games and less innovation (aka risk). At the same time, this grand failure, cements the start of a new line of thinking that all MMOGs of the future will benefit from. There is a template to be followed for success, but it is still up to the developers to deliver on the product. BIG WHOOP that SOE is buying Vanguard. BIG WHOOP that Sigil is most likely done. BIG WHOOP that the business of MMORPGs is changed forever.
Over at Cuppytalk, the question is being asked: SOE TO BUY VANGUARD? BIG WHOOP. Actually it is a very BIG WHOOP; one that seems to be ignored by a lot of casual observers of the situation.
On an immediate level, SOE purchasing Vanguard most likely means that two things will happen to Sigil. First off, Sigil will most likely dramatically downsize their company. Secondly, a small segment of lead developers will most likely be picked up by SOE to transition Vanguard over to SOE. I suspect the MMORPG industry will be having a sudden surge of resumes floating around sometime soon, and it will signal the start of the truth behind this rumor.
What this means for Sigil's head man, Brad McQuaid, is yet to be determined. Most likely, this signals the end of "The Vision". I seriously doubt SOE would hire McQuaid back with his now proven record of "not getting it". Even if SOE hires McQuaid to stick with Vanguard; it is very unlikely that his "vision" for the game would be followed. Vanguard needs to change and if SOE is going to throw down the money, they are going to do things their way.
As "The Vision" dies in the mess that is Vanguard, I sincerely hope that it signals the death of the old way of doing business in the MMORPG market. We really needed a big, AAA title to fail miserably trying to follow the old "release now, fix later" mentality. World of Warcraft slammed open the door on this market, but the old standbys just didn't believe that anything had changed. People like McQuaid believed, and probably still do believe, that there are just more MMORPG gamers in the market looking for "The Vision". World of Warcraft proved there was a massive market for MMOGs. Vanguard proved that the expanded player base was not a fickle coagulated blob looking for the next great game. Vanguard has shown that the days of Everquest are gone; forever.
I hope that people realize how big a of a deal this really is. Games require money, and having a multi-million dollar title fail miserably is not encouraging in the least for any perspective venture capitalists out there. Less investment, means fewer games and less innovation (aka risk). At the same time, this grand failure, cements the start of a new line of thinking that all MMOGs of the future will benefit from. There is a template to be followed for success, but it is still up to the developers to deliver on the product. BIG WHOOP that SOE is buying Vanguard. BIG WHOOP that Sigil is most likely done. BIG WHOOP that the business of MMORPGs is changed forever.
Wednesday, April 25, 2007
I Am Sick of Seeing the ™ ; Lord of the Rings Online Launches!
The Lord of the Rings Online™: Shadows of Angmar™ Launches! It's about damn time. I still have a p/review to write up, but I just don't have the time to be grumpy as of late.
What irks me most about this press release is that Turbine once again overstates Lord of the Rings Online with the quote: "The Most Anticipated MMO of the Year Now Available".
First the bullshit ONE MILLION BETA TESTERS spam e-mail and now this. Turbine needs a reality check.
NOTE: I am sick of the damn ™ in The Lord of the Rings Online™: Shadows of Angmar™
What irks me most about this press release is that Turbine once again overstates Lord of the Rings Online with the quote: "The Most Anticipated MMO of the Year Now Available".
First the bullshit ONE MILLION BETA TESTERS spam e-mail and now this. Turbine needs a reality check.
NOTE: I am sick of the damn ™ in The Lord of the Rings Online™: Shadows of Angmar™
100,000
Sometime last night, this blog's odometer rolled over the 100,000 unique visitors mark. Not bad for a mere two years of blogging. I had originally hoped to reach this milestone by the end of my first year, but I learned a few lessons along the way that slowed the pace.
Lesson 1: Spamming blog links on forums earns you a bad name, but it brings in the hits. It is a great tool for pissing off a few people; not that I would ever want to do that. In a vain attempt at recognition, I spammed away early on, but I think I've grown up a bit since then.
Lesson 2: Slashdot and Digg hits are great for the visitor count and for lengthy comment sections. However, they really open my opinions -- that I most likely posted while half asleep -- to criticism from the Internet at large. The average Internet user doesn't understand that an opinion is a person's own belief in something, and that it doesn't change just because someone has a different one.
Lesson 3: It is return visitors, and consistent comment leavers, that make me sleep better at night.
So, a big THANK YOU to everyone that has helped make this blog what it is... which I'm sure we'll figure out sometime soon.
Lesson 1: Spamming blog links on forums earns you a bad name, but it brings in the hits. It is a great tool for pissing off a few people; not that I would ever want to do that. In a vain attempt at recognition, I spammed away early on, but I think I've grown up a bit since then.
Lesson 2: Slashdot and Digg hits are great for the visitor count and for lengthy comment sections. However, they really open my opinions -- that I most likely posted while half asleep -- to criticism from the Internet at large. The average Internet user doesn't understand that an opinion is a person's own belief in something, and that it doesn't change just because someone has a different one.
Lesson 3: It is return visitors, and consistent comment leavers, that make me sleep better at night.
So, a big THANK YOU to everyone that has helped make this blog what it is... which I'm sure we'll figure out sometime soon.
Tuesday, April 24, 2007
Friday, April 20, 2007
SOE Poised to Purchase Vanguard?
As I mentioned yesterday, something's afoot! SOE has been in the news as of late, so I figure they probably have something else in the works. What could it be though? A new game? Another complete rebuilding of Star Wars Galaxies? A purchase of IGE? A new acquisition?
The evidence points towards the latter: a new acquisition. SOE is definitely ramping up it's business operations globally. They have recently modified the Station Exchange service. Plus, SOE is certainly not afraid to snatch up flailing, on the verge of death MMOGs, like The Matrix Online. Also, they have shown the ability to keep low-population games going. For example, Planetside.
It just so happens that Vanguard: Saga of Heroes isn't doing very well, as evidenced by this in depth population analysis on Silky Venom. SOE has already financially bailed Sigil out, allowing them to launch the game. SOE currently is Vanguard's publisher. Over at EQ2Flames.com players can even "help SOE make a business decision." LFG, EQ2Flames.com admin, has the rumor on the down low that SOE plans to purchase Vanguard from Sigil.
Vanguard, as Sigil's flagship, determines whether Sigil remains a financially viable company. Now is the time to sell, before rock bottom is hit. The facts just don't look good for Vanguard. There has been a sort of mass exodus as of late. Server merges are most likely in the works. I hear it is really (and I mean really) hard to find a group on most servers. Speed hacking seems to be running rampant. Vanguard is being trashed.
And who better to save it, again, than SOE. SOE wants to be the big player in this market, and whatever number of b-rate, down and out MMORPGs it takes to get there is more than worth the price of admission.
The evidence points towards the latter: a new acquisition. SOE is definitely ramping up it's business operations globally. They have recently modified the Station Exchange service. Plus, SOE is certainly not afraid to snatch up flailing, on the verge of death MMOGs, like The Matrix Online. Also, they have shown the ability to keep low-population games going. For example, Planetside.
It just so happens that Vanguard: Saga of Heroes isn't doing very well, as evidenced by this in depth population analysis on Silky Venom. SOE has already financially bailed Sigil out, allowing them to launch the game. SOE currently is Vanguard's publisher. Over at EQ2Flames.com players can even "help SOE make a business decision." LFG, EQ2Flames.com admin, has the rumor on the down low that SOE plans to purchase Vanguard from Sigil.
Vanguard, as Sigil's flagship, determines whether Sigil remains a financially viable company. Now is the time to sell, before rock bottom is hit. The facts just don't look good for Vanguard. There has been a sort of mass exodus as of late. Server merges are most likely in the works. I hear it is really (and I mean really) hard to find a group on most servers. Speed hacking seems to be running rampant. Vanguard is being trashed.
And who better to save it, again, than SOE. SOE wants to be the big player in this market, and whatever number of b-rate, down and out MMORPGs it takes to get there is more than worth the price of admission.
Thursday, April 19, 2007
Something's Afoot!
Have you ever had the feeling that something interesting is going on, but you just can't see it yet? Or, that there is a party you weren't invited to? Well, that is the feeling I am having right now. There is something afoot, but I don't know what it is. I know who it may involve, but I am unsure of what it may involve.
Perplexing cryptic riddles aside, I will put my journalistic prowess to the test and uncover this mystery at once. To the mother f'n bat mobile!
Perplexing cryptic riddles aside, I will put my journalistic prowess to the test and uncover this mystery at once. To the mother f'n bat mobile!
Not A Gamer
Warrant reveals no games in Cho Seung Hui's possession. A quote from the article:
"Cho's dorm room revealed the following items to authorities:There is the possibility of some video games hiding somewhere on the PC, or hard drive, but according to Cho's roommate, he never played any games.
• Chain from top left closet shelf
• Folding knife & combination padlock
• Compaq computer from desktop
• Assorted documents, notepads, writings from desktop
• Combination lock
• Dremel tool and case
• Nine books, two notebooks, envelopes, from top shelf
• Assorted books & pads from lower shelf
• Compact discs from desktops
• Items from desktop & drawers: winchester multi tool, 3 notebooks, mail, checks, credit card
• Items from 2nd door: Kodak digital camera, Citibank statement
• Two cases of compact discs from dresser top
• Drive: Seagate: 80 Gb
• Six sheets of green computer paper
• Mirror with blue plastic housing
• Dremel tool box with receipt
• Dell Latitude service tag
So there you have it: at the moment, there is no evidence whatsoever supporting the theory that violent video games played a part in this horrific tragedy."
Wednesday, April 18, 2007
Limbaugh Lays it Straight
Limbaugh: Games Aren't To Blame
CALLER: What I really think is an issue is video violence, video gaming. I will guarantee you, I'll bet my last dollar in my pocket, that this shooter will be found to have been a compulsive video gamer, and when people are living that kind of lifestyle -- and college students do this a lot.
RUSH: (sigh) Let's say you're right. Not every video gamer goes out and murders 33 people on the college campus though. There's more to this than that. We can find all kinds of societal problems and ills, but the fact of the matter is that whatever you would look at as a bad influence -- video games as you mentioned -- it may desensitize people, but it doesn't turn everybody into mass murderers.
I know it's natural that everybody wants to throw their theories into this, and perhaps come up with perhaps a unique explanation or to understand, and I think it's natural, because people have a tough time accepting a relatively simple explanation for something of this scale. But how many people are playing video games out there? How many millions of people play video games, and how many millions of people have guns?
If you start blaming the video games, you may as well demand video game control because it's the same thing when you start trying to blame guns for this. You have here a sick individual, an evil individual who committed a random act. But if you want to start blaming the video games, this guy was this or that, weeeeell, then you've gotta maybe talk about banning them because that's the same tack that's taken with guns. You got one guy who used a gun that's it. You're falling prey to the same way the Drive-Bys propagandize, and that's, "Well, we need gun control! We gotta get guns out of the hands of people."
Rush rounds up his argument by issuing the following concern to avoid knee-jerk reactions from those hoping to profit from the tragedy.
So you gotta be real careful here not to paint with broad brushes on these things. You gotta be very careful not to plug this into your own individual political prism, because then you become no different than what the Drive-Bys are doing. If you just wait, eventually we'll find out more than we want to know about this guy, and you're going to have to listen to what's reported about this guy with keen ears, and you're going to have to read with sharp eyes out there, because the Drive-Bys are going to report about this guy in ways that will advance their political agenda because that's what this story is to them.
-----
I agree 100%. People are afraid to believe that there might be something outside their control, or more importantly, the control of the community at large. Therefore, they blame their personal dead horse and whack away.
CALLER: What I really think is an issue is video violence, video gaming. I will guarantee you, I'll bet my last dollar in my pocket, that this shooter will be found to have been a compulsive video gamer, and when people are living that kind of lifestyle -- and college students do this a lot.
RUSH: (sigh) Let's say you're right. Not every video gamer goes out and murders 33 people on the college campus though. There's more to this than that. We can find all kinds of societal problems and ills, but the fact of the matter is that whatever you would look at as a bad influence -- video games as you mentioned -- it may desensitize people, but it doesn't turn everybody into mass murderers.
I know it's natural that everybody wants to throw their theories into this, and perhaps come up with perhaps a unique explanation or to understand, and I think it's natural, because people have a tough time accepting a relatively simple explanation for something of this scale. But how many people are playing video games out there? How many millions of people play video games, and how many millions of people have guns?
If you start blaming the video games, you may as well demand video game control because it's the same thing when you start trying to blame guns for this. You have here a sick individual, an evil individual who committed a random act. But if you want to start blaming the video games, this guy was this or that, weeeeell, then you've gotta maybe talk about banning them because that's the same tack that's taken with guns. You got one guy who used a gun that's it. You're falling prey to the same way the Drive-Bys propagandize, and that's, "Well, we need gun control! We gotta get guns out of the hands of people."
Rush rounds up his argument by issuing the following concern to avoid knee-jerk reactions from those hoping to profit from the tragedy.
So you gotta be real careful here not to paint with broad brushes on these things. You gotta be very careful not to plug this into your own individual political prism, because then you become no different than what the Drive-Bys are doing. If you just wait, eventually we'll find out more than we want to know about this guy, and you're going to have to listen to what's reported about this guy with keen ears, and you're going to have to read with sharp eyes out there, because the Drive-Bys are going to report about this guy in ways that will advance their political agenda because that's what this story is to them.
-----
I agree 100%. People are afraid to believe that there might be something outside their control, or more importantly, the control of the community at large. Therefore, they blame their personal dead horse and whack away.
Saturday, April 14, 2007
The Bloody Kos : Chapter 1 : The Arrival has been posted.
I have posted the first chapter in a series entitled, The Bloody Kos. Chapter 1, The Arrival, can be read here.
I like to write, so stay tuned for more :)
I like to write, so stay tuned for more :)
Thursday, April 12, 2007
SOE hires IGE, Part II
Cuppycake over at Cuppytalk has a problem with what I had to say about SOE in my previous SOE hires IGE posting. Apparently I am not looking at the situation from a business point of view? I must admit; she caught me red handed. I am not looking at this as a business person, because I'm not.
Don't get me wrong here, I am a firm believer in game developers being a business first and a developer second. The companies that fail to adhere to this principal have fallen by the wayside, a great many vaporware titles being left in their wake. However, believing this principal, and talking about it, does not mean I look at developments within companies with a business eye.
I am a gamer. I am the customer. This is where I draw my opinion from. But, for a moment here, let me turn a more analytical eye to this.
Once again, the main issue, is the fact that SOE already operates Station Exchange servers. They are trying a new business model. Cuppy may applaud them for the effort, but I do not. As I've stated, it legitimizes a practice that directly effects the game and more importantly, it's community. As long as I know that a developer does not support RMT, I can dismiss the actions of the RMT participants. As soon as a developer starts dipping their hand into the RMT cookie jar, I as a paying subscriber, can no longer justify anything I achieve.
The next point of contention is that SOE didn't just hire this guy. They created a position for him! In the business world that usually means they hand picked the person well before the hiring. If that isn't a red flag, then I have a car you might be interested in buying.
The basics of this situation stink, and we all know what they say: if it stinks like fish; it's fish. SOE created a position for a former IGE big-wig. SOE has been exploring RMT business models for their games. If any players want to avoid developer-sanctioned RMT, avoid SOE games at all costs.
Don't get me wrong here, I am a firm believer in game developers being a business first and a developer second. The companies that fail to adhere to this principal have fallen by the wayside, a great many vaporware titles being left in their wake. However, believing this principal, and talking about it, does not mean I look at developments within companies with a business eye.
I am a gamer. I am the customer. This is where I draw my opinion from. But, for a moment here, let me turn a more analytical eye to this.
Once again, the main issue, is the fact that SOE already operates Station Exchange servers. They are trying a new business model. Cuppy may applaud them for the effort, but I do not. As I've stated, it legitimizes a practice that directly effects the game and more importantly, it's community. As long as I know that a developer does not support RMT, I can dismiss the actions of the RMT participants. As soon as a developer starts dipping their hand into the RMT cookie jar, I as a paying subscriber, can no longer justify anything I achieve.
The next point of contention is that SOE didn't just hire this guy. They created a position for him! In the business world that usually means they hand picked the person well before the hiring. If that isn't a red flag, then I have a car you might be interested in buying.
The basics of this situation stink, and we all know what they say: if it stinks like fish; it's fish. SOE created a position for a former IGE big-wig. SOE has been exploring RMT business models for their games. If any players want to avoid developer-sanctioned RMT, avoid SOE games at all costs.
SOE hires IGE
David Christianson, former Vice President of Business Development for IGE, will now be the Vice President of Business Development & International Operations for Sony Online Entertainment. SOE's official press release states that "prior to joining SOE, Christensen served as Vice President of Business Development for IGE where he drove the company’s relationships with the massively multi-player publishing community."
This news is beyond interesting. SOE already runs Station Exchange servers, which basically legitimizes the practice of Gold Farming, Power Leveling, and Real Money Trade(RMT). The ramifications of such are heavily debated, but I have yet to find a non-SOE voice that actually believes services such as Station Exchange are good for a game and it's community.
This may seem like just a RMT issue to most people, but a little research into IGE will show a slew of unethical, and questionable business practices. It would not be surprising to wake up tomorrow, and see IGE being investigated on money laundering charges. Why would SOE even think about hiring a former IGE employee; let alone an employee so entrenched within the company? This hiring speaks volumes about the business politics of SOE and their money first mentality.
This strongly supports my opinion that SOE just wants your money. Everything they can charge you for; they will. They don't give a damn about you as a player, and I doubt they ever will. Sorry Grimwell, I had to say it.
This news is beyond interesting. SOE already runs Station Exchange servers, which basically legitimizes the practice of Gold Farming, Power Leveling, and Real Money Trade(RMT). The ramifications of such are heavily debated, but I have yet to find a non-SOE voice that actually believes services such as Station Exchange are good for a game and it's community.
This may seem like just a RMT issue to most people, but a little research into IGE will show a slew of unethical, and questionable business practices. It would not be surprising to wake up tomorrow, and see IGE being investigated on money laundering charges. Why would SOE even think about hiring a former IGE employee; let alone an employee so entrenched within the company? This hiring speaks volumes about the business politics of SOE and their money first mentality.
This strongly supports my opinion that SOE just wants your money. Everything they can charge you for; they will. They don't give a damn about you as a player, and I doubt they ever will. Sorry Grimwell, I had to say it.
Monday, April 02, 2007
Bye-bye Labels
I have removed the label section in my sidebar. It was getting a bit unwieldy to look at, so I removed it. If anyone absolutely can't live without it, let me know and I can bring it back. You can still click any label attached to any post to browse other articles with the same tag.
Friday, March 30, 2007
Turbine, Get Your Head Out of Your Ass
Turbine Inviting Over 1,000,000 Players to Play Lord of The Rings Online.
Lord of the Rings Online will never hit one million subscribers. It will never even get to the 500,000 mark. The game is not that great, and it definitely offers nothing new or exciting. These are all bold statements, but if Turbine can spew some, then so can I.
I have no idea where Turbine has gotten the idea that Lord of the Rings Online will be joining the Million Player club. Before beta even started, they were trumpeting the idea that they were going to hit the one million player mark. This misleading headline is just another notch on the pole of misleading quotes from Turbine. There is no evidence, either provided by Turbine or from any other source, that says there are a million interested players in the market looking for a new game. To hand out a million beta invites is nothing more than a spam rush on our already spam ridden e-mail accounts. Shame on Turbine.
The most popular MMORPG of all time, World of Warcraft, didn't even break the one million mark in beta. It was amazing that they hit 500,000 without the servers melting in a fiery cataclysmic event. WoW surprised most of us and went on to become a smashing success beyond anything we could have imagined. However, it was a Blizzard product, so a million+ copies being sold was not unrealistic. Can anyone name the last Turbine game that shipped a million copies?
Turbine is quickly transforming itself into a spin machine, drudging up emotions reserved for the likes of SOE. Turbine, get your collective head out of your collective ass.
Lord of the Rings Online will never hit one million subscribers. It will never even get to the 500,000 mark. The game is not that great, and it definitely offers nothing new or exciting. These are all bold statements, but if Turbine can spew some, then so can I.
I have no idea where Turbine has gotten the idea that Lord of the Rings Online will be joining the Million Player club. Before beta even started, they were trumpeting the idea that they were going to hit the one million player mark. This misleading headline is just another notch on the pole of misleading quotes from Turbine. There is no evidence, either provided by Turbine or from any other source, that says there are a million interested players in the market looking for a new game. To hand out a million beta invites is nothing more than a spam rush on our already spam ridden e-mail accounts. Shame on Turbine.
The most popular MMORPG of all time, World of Warcraft, didn't even break the one million mark in beta. It was amazing that they hit 500,000 without the servers melting in a fiery cataclysmic event. WoW surprised most of us and went on to become a smashing success beyond anything we could have imagined. However, it was a Blizzard product, so a million+ copies being sold was not unrealistic. Can anyone name the last Turbine game that shipped a million copies?
Turbine is quickly transforming itself into a spin machine, drudging up emotions reserved for the likes of SOE. Turbine, get your collective head out of your collective ass.
Friday, March 16, 2007
I'm back!
My Internet connection has been down and out for the past few weeks so I have done very little. I did manage to get a good amount of time logged in the Lord of the Rings Online beta, but I was not impressed enough to play it more than an hour at a time. Nor, would my Internet connection let me play it for more than an hour at a time! I will have my impressions posted sometime next week (hopefully).
I have started back into World of Warcraft. My little brother uses my account most of the time, but I am sneaking back in here and there for a few minutes. He has upgrade the account to The Burning Crusade so I may try and level to 70 over the next few months.
Other than that I have just been busy with house projects, school work, and job searching.
I have started back into World of Warcraft. My little brother uses my account most of the time, but I am sneaking back in here and there for a few minutes. He has upgrade the account to The Burning Crusade so I may try and level to 70 over the next few months.
Other than that I have just been busy with house projects, school work, and job searching.
Wednesday, February 28, 2007
HBO to Turn 'A Song of Fire & Ice' into Fantasy TV Series
There is not very many TV news headlines that catch my attention, but this was definitely one of them.
HBO has acquired the rights to turn George R.R. Martin's bestselling fantasy series "A Song of Fire & Ice" into a dramatic series to be written and exec produced by David Benioff and D.B. Weiss.As a huge fan of the books, I am very excited!
"Fire" is the first TV project for Benioff ("Troy") and Weiss ("Halo") and will shoot in Europe or New Zealand. Benioff and Weiss will write every episode of each season together save one, which the author (a former TV writer) will script.
The series will begin with the 1996 first book, "A Game of Thrones," and the intention is for each novel (they average 1,000 pages each) to fuel a season's worth of episodes. Martin has nearly finished the fifth installment, but won't complete the seven-book cycle until 2011.
The author will co-exec produce the series along with Management 360's Guymon Casady and Created By's Vince Gerardis.
Martin's series has drawn comparisons to J.R.R. Tolkien, because both are period epics set in imagined lands. But Martin has eschewed Tolkien's good-vs.-evil theme in favor of flawed characters from seven noble families.
The book has a decidedly adult bent, with sex and violence comparable to series like "Rome" and "Deadwood."
"They tried for 50 years to make 'Lord of the Rings' as one movie before Peter Jackson found success making three," Martin said. "My books are bigger and more complicated, and would require 18 movies. Otherwise, you'd have to choose one or two characters."
Aside from writing the most recent draft of "Halo," Weiss recently adapted the William Gibson novel "Pattern Recognition" for WB and director Peter Weir.
Benioff and Weiss were repped by CAA and Management 360.
Thursday, February 15, 2007
I've Been Invited to the Lord of the Rings Online Beta!
Since I have been talking about Lord of the Rings Online (LotRO) as of late, I guess it is time to put my money where my mouth is without opening my wallet. I have received an invite to the late stages of the LotRO beta.
I will reserve my comments until after I am done playing around a bit.
I will reserve my comments until after I am done playing around a bit.
Monday, February 12, 2007
They Put Magic on My Lord of the Rings Online!
Lord of the Rings Online (LotRO) has dropped it's NDA. Tobold has his quick hit review up here. The following quote just destroyed the game for me:
"I created a hobbit minstrel as my character. You can also play humans, dwarves, or elves. And there are 6 more classes: Burglar, Captain, Champion, Guardian, Hunter, Lore-master. If you wonder why there are no "priests" or "mages", this is due to the Tolkien lore. There is no commonly available "magic" in the game. But that is only semantics, the abilities of the character classes in practice work exactly like magic spells in other games. The minstrel I'm playing is a kind of healer / bard, and plays very nicely. Besides a healing spell, an improved melee attack, and a "cry" that works like a direct damage spell, I have a series of ballads to sing. These ballads combine a short-duration buff with some direct damage to the enemy. Thus I can't buff before the combat, I need an enemy target to hit to use them. The ballads exist in several tiers, tier 1, tier 2, etc., and I can only use a tier 2 ballad if I have a tier 1 ballad buff currently on me. So keeping up all the buffs during a longer combat isn't trivial, and makes for some quite interesting gameplay. If there are still enough people remembering the original Everquest, I'm sure that this will be called "twisting" ballads, after the EQ bard gameplay."LotRO has failed the "something here is not like the others" test. If you lined it up next to WoW or Everquest in terms of gameplay, there would be no discernible differences. What a way to fuck up the most beloved fantasy work of all time. First Dungeons and Dragons and now Lord of the Rings. Someone please stop licensing top notch intellectual properties to Turbine!
Friday, February 02, 2007
Vanguard Launch Wrap-up
Vanguard: Saga of Heroes (V:SoH) has launched and their servers have gone live. While I am not planning to buy the game, I still felt it was my duty to bring a wrap up of sorts to see what is going on in the house that McQuaid built. In order to do this, I have grabbed a selection of links and quotes from around the Internet.
From Gamebunny:
From GameSpy:
From IGN:
That is a pretty good selection of material for everyone to read through. If words aren't your thing here is a little video for you courtesy of Game Trailers.
If you are actually playing this game I want to make sure you are aware of the game's first official downtime and it's first official patch.
In conclusion: I don't know what to think about Vanguard. The MMORPG industry has made me tired and I really can't seem to get myself steaming angry about this title any longer. I want to bitch. I want to complain. I want to tell everyone what I really think, but I am going to follow my own advice. I am going to vote with my wallet.
From Gamebunny:
When will the suits at Sony learn their lesson? The game is in development for ages - then it’s forced out the door before being ready for its close-up. STAR WARS GALAXIES anyone?
From GameSpy:
"After getting the game to a playable frame rate, I found that on a very basic level, player movement in Vanguard feels very floaty, with characters that don't have much weight to them and whose animations make them seem like they're sliding back and forth across the ground instead of strafing. It can be painful to negotiate closed doors and cramped halls in the game's many indoor areas, and you'll need a dose of good luck controlling your jumps mid-air when you encounter things like broken stairs and assorted platforming elements. The way movement and spellcasting worked, in particular, was fun and had enormous PvP implications: You can cast spells on the run."
From IGN:
"Vanguard's environments are reminiscent of fantasy oil paintings. Sigil Games hopes that three layers of gameplay (diplomacy, adventuring and crafting) and a comprehensive character creation tool will make for a more absorbing online experience."
That is a pretty good selection of material for everyone to read through. If words aren't your thing here is a little video for you courtesy of Game Trailers.
If you are actually playing this game I want to make sure you are aware of the game's first official downtime and it's first official patch.
In conclusion: I don't know what to think about Vanguard. The MMORPG industry has made me tired and I really can't seem to get myself steaming angry about this title any longer. I want to bitch. I want to complain. I want to tell everyone what I really think, but I am going to follow my own advice. I am going to vote with my wallet.
Wednesday, January 31, 2007
Slappers and Punks
A time the rules of brotherhood were broken was when my younger brother, Tyler, taught me how to play the card game Slap. Slap is a two player card game that revolves around playing cards in order incrementally up or down on two separate piles. The game gets it’s namesake from the slap rule. If at any time both stacks of cards have the same number card face up the first person to slap the piles becomes a slapper. The slapper’s opponent, now called a punk, must then pick up all the cards in both piles, flip them face down, and add them to their deck. The first person with no cards in their deck and hand wins the game. Big brothers are supposed to be slappers, and younger brothers are supposed to be punks. Tyler was forcing me to break that rule. I wasn’t going to let my little brother beat me at a simple card game.
It was shortly after dinner one day that Tyler had decided it was time for me to be initiated into the proverbial fraternity of slappers and punks. It was not long before two threes were face up on the table. Tyler’s hand came thundering down. Before I even knew what was happening he was pushing both piles of cards my way. I was a punk before I even really understood the rules of the game. This was going to be a long game.
The important cards in my hand read two, three, and four. The suits and colors did not matter as cards get played in order by their value. An opportunity presented itself when one pile of cards had a face up two, the other a face up five, and Tyler couldn’t play any cards.
Down went the four on top of the five! Down went the three on top of the four! I halted as Tyler hovered over the piles waiting for the two I was not about to play. I needed to be absolutely ready. He made me a punk earlier, but now it would be down to the fastest hand. If only his concentration would break.
I refilled my hand to the maximum of five. Tyler was going to be a punk, and it was sealed when he suddenly blinked. Down went the two and cards flew across the table as our hands impinged atop the face up twos. My hand lay firmly below his!
“You’re a punk!” I exclaimed as a wry smile crossed his face.
“It’s not over yet.” He picked up the cards and the game went on.
There comes a time for all big brothers when they realize their little brothers aren’t so little anymore. The same brother that I had taught to play Go Fish, Monopoly, and a dozen other games as a child was now teaching me. Not only was he teaching me, but he was beating me. I started out not knowing the rules, but in reality I knew the one rule that counted. You never let your younger brother win. You never let them become the slapper.
It was shortly after dinner one day that Tyler had decided it was time for me to be initiated into the proverbial fraternity of slappers and punks. It was not long before two threes were face up on the table. Tyler’s hand came thundering down. Before I even knew what was happening he was pushing both piles of cards my way. I was a punk before I even really understood the rules of the game. This was going to be a long game.
The important cards in my hand read two, three, and four. The suits and colors did not matter as cards get played in order by their value. An opportunity presented itself when one pile of cards had a face up two, the other a face up five, and Tyler couldn’t play any cards.
Down went the four on top of the five! Down went the three on top of the four! I halted as Tyler hovered over the piles waiting for the two I was not about to play. I needed to be absolutely ready. He made me a punk earlier, but now it would be down to the fastest hand. If only his concentration would break.
I refilled my hand to the maximum of five. Tyler was going to be a punk, and it was sealed when he suddenly blinked. Down went the two and cards flew across the table as our hands impinged atop the face up twos. My hand lay firmly below his!
“You’re a punk!” I exclaimed as a wry smile crossed his face.
“It’s not over yet.” He picked up the cards and the game went on.
There comes a time for all big brothers when they realize their little brothers aren’t so little anymore. The same brother that I had taught to play Go Fish, Monopoly, and a dozen other games as a child was now teaching me. Not only was he teaching me, but he was beating me. I started out not knowing the rules, but in reality I knew the one rule that counted. You never let your younger brother win. You never let them become the slapper.
Note: This is a cut and paste of a paper I turned in for my English 101 class. Hope everyone enjoys it.
Wednesday, January 24, 2007
Reality Check: I suck at English!
I received a wake up call today in my ENG 101 class. I suck at grammar. Give me a list of vocabulary words and definitions and I am king. Give me a test asking me to identify subject/verb agreement, comma splices, or improper verb use and you mine as well shoot me in the face because it will be far less painful. 52% (or a big fat F for you uneducated folks) is what I received on my grammar assessment test today.
One more thing I will have to work on if I plan on achieving another 4.0 this semester. Who said this college thing was easy?
One more thing I will have to work on if I plan on achieving another 4.0 this semester. Who said this college thing was easy?
Monday, January 22, 2007
Two Weeks = Many Victories
Well I haven't been gaming a ton lately due to school and a busy real life. It is amazing what can get in the way of gaming! Damn roof leaks! Anyways the little gaming I have done has taken place at my local game store; Reality Check Games (the premier gaming hangout in upstate South Carolina).
The Spoils TCG
The past two Sundays have featured Invitational Qualifier (IQ) tournaments for The Spoils TCG. I took home first place in both tournaments and received an invite for the Invitational being held in March. I am still debating whether I will pursue competing in The Spoils on a more serious note and attend the tournament. There will be a free pre-release for 1st Edition: Part Two at the invitational so I would come away with some cards regardless.
Dreamblade
I have participated in two Edge tournaments for Dreamblade in the last two weeks. Included within that was a post release sealed tournament for the new expansion set, Chrysotic Plague. It was a three way tie for first at the sealed tournament so I technically finished first! I was actually in possession of first leading into the final round where I lost (again) to Andy who I just can't seem to shake a win from!
The prior constructed tournament brought me my first win against my good friend Dave. It's always nice to beat the person that taught you a game. I finished second overall which was my highest placing to date.
World of Warcraft TCG
I have played very little of the WoW TCG lately. I just can't bring myself to pay the outrageous prices to be competitive in this game. The rare, epic, and then legendary card distribution is just a turn off. On top of that there are so many good cards in Onixyia Raid deck loot packs that you really can't compete without them. An Onixyia Raid deck costs $30 a pop and you are probably only going to get one or two cards you can use. With decks requiring anywhere from 2-4 of the better cards it can get expensive quick.
However, I do still play the game online via OCTGN. It allows me to test any deck build I can think of and that has kept my interest in the game. There are better strategies coming out week by week so it has renewed a bit of my faith in the game. It is a fun game, but the card distribution just forces it to be a "rich man's game".
World of Warcraft: The Burning Crusade
I have not bought the expansion pack and plan to wait a few weeks before doing so. Every passing day makes me want to resub my account though!
The Spoils TCG
The past two Sundays have featured Invitational Qualifier (IQ) tournaments for The Spoils TCG. I took home first place in both tournaments and received an invite for the Invitational being held in March. I am still debating whether I will pursue competing in The Spoils on a more serious note and attend the tournament. There will be a free pre-release for 1st Edition: Part Two at the invitational so I would come away with some cards regardless.
Dreamblade
I have participated in two Edge tournaments for Dreamblade in the last two weeks. Included within that was a post release sealed tournament for the new expansion set, Chrysotic Plague. It was a three way tie for first at the sealed tournament so I technically finished first! I was actually in possession of first leading into the final round where I lost (again) to Andy who I just can't seem to shake a win from!
The prior constructed tournament brought me my first win against my good friend Dave. It's always nice to beat the person that taught you a game. I finished second overall which was my highest placing to date.
World of Warcraft TCG
I have played very little of the WoW TCG lately. I just can't bring myself to pay the outrageous prices to be competitive in this game. The rare, epic, and then legendary card distribution is just a turn off. On top of that there are so many good cards in Onixyia Raid deck loot packs that you really can't compete without them. An Onixyia Raid deck costs $30 a pop and you are probably only going to get one or two cards you can use. With decks requiring anywhere from 2-4 of the better cards it can get expensive quick.
However, I do still play the game online via OCTGN. It allows me to test any deck build I can think of and that has kept my interest in the game. There are better strategies coming out week by week so it has renewed a bit of my faith in the game. It is a fun game, but the card distribution just forces it to be a "rich man's game".
World of Warcraft: The Burning Crusade
I have not bought the expansion pack and plan to wait a few weeks before doing so. Every passing day makes me want to resub my account though!
Tuesday, January 16, 2007
World of Warcraft : The Burning Crusade is set to Launch!
Battle stations! Blizzard is preparing to launch The Burning Crusade expansion pack for World of Warcraft! If the Internet dies tomorrow we'll know why. Good luck to all the players that will be attempting a launch day login. Good luck to any of them that actually make it past Authenticating. Last, but not least: good luck trying to make it to the Outlands!
Personally I am going to wait about two or three weeks before resubscribing and picking up the expansion. I have too many other fun things to do with my time currently and unlike eight million addicts I can wait to get my fix.
Personally I am going to wait about two or three weeks before resubscribing and picking up the expansion. I have too many other fun things to do with my time currently and unlike eight million addicts I can wait to get my fix.
Saturday, January 06, 2007
Meet the New Everquest 2 Community Manager
No, it's not me! It is my good pal Grimwell!
Here is the official post.
Even with my dislike for SOE I can only wish the best for Grimwell.
Here is the official post.
I work for Sony Online Entertainment. I'm the new EQII Community Manger. No, really, I have proof! It's a great opportunity to fill some very big shoes and jump into an established and cool community. Obviously I have lots to learn there, and despite some people thinking that SOE is an Evil Empire(TM), I've yet to meet a bad person in the company, or do anything evil. The dark spot in my heart is almost dissapointed.Congrats go out to Grimwell for a job well done. He deserves the position and I'm damn glad to have been a volunteer for his site. I've known about his new position for a while and I glad to finally be able to share it.
Even with my dislike for SOE I can only wish the best for Grimwell.
Thursday, January 04, 2007
Tag: Five Things You Don't Know About Me
If you haven't noticed the whole "tag... share 5 things about yourself" game has been going around the blogosphere as of late. It was just a matter of time before I was tagged to share something about myself. Thanks Chris, who is the owner of my local game store; Reality Check Games (the premier gaming hangout in upstate South Carolina).
Five Things You Don't Know About Me
1. The aircraft I worked on while in the active duty Air Force, the C-17A Globemaster, sent me to the ER a few times for stitches, almost cost me an arm, knocked me unconscious, and almost killed me. Without going into details let's just say that $180 million dollars worth of aircraft can be very dangerous. The good news is that I'm still standing with all limbs attached :)
2. As a child I almost hung myself climbing a tree. For some reason I tied a rope around my waste in a slip not. The thought process was that the rope was going to save me if I fell. Well I did fall and the slip knot acted as a noose and nearly got the better of me. Fortunately my mother was watching me play and quickly saved the day. Watching your kids in the yard while they are playing is so overrated these days.
3. I haven't bought a music CD in years. I really got into music after I found Napster. Never in my life had I bought as many CDs or listened to as many bands as I did when I had Napster. Sure I had tons of songs illegally downloaded, but I turned around and bought tons of CDs for my collection instead of burning them. Since Napster's shut down I have pretty much gone cold on the entire music industry. The industry complains about illegal downloading hurting the $bottom line$, but at the same time I turn the TV on at night and have to watch how the latest gangster rapper just bought another multi-million dollar house with twenty cars.
4. I want to write a book. Sci-fi or fantasy probably, but I have a ton of other ideas as well. Ironically I have very little schooling for either English or Writing. I originally wanted to join the Air Force as a journalist, but was unable. Most of my writing skill just "exists". I don't know definitions of terms or proper sentence structure, but I have been nicknamed "a human dictionary" and fair rather well as a self editor of my own stuff. I usually get compliments like "thanks for the easy edit" when I submit articles to various websites. Someday this talent will take me somewhere... or maybe not.
5. This will be a big shocker for everyone. I am not nearly as good at the games I play as many people believe. I was once a terrible sport about losing and still throw a tantrum every once and a while when I lose in an online video game (I swear the computer is cheating for my opponents). In real life I tend to be a bit more mellow around other gamers when I lose.
I am ultra competitive and can turn the most friendly game into a competition. Ask any of my D&D groups and they can tell you how "competitive" I can make my characters. I'm not about outdoing other players. I just like to win and win consistently which I haven't really done in many games I've stuck around to play for any period of time.
I wouldn't say I'm a rule Nazi, but I definitely take pride in interpreting rules correctly. I hate "gray area" rules in games and demand clearly stated rules. I usually will let my opinion about rules be known out loud regardless of whether it is a popular opinion or not.
My skill set for games is varied. I can play a lot of games well, but I can play no game superbly. I can pick up games fast, but I lack the ability to really master them. This is true of both video games and card/board/etc. games. As fast as I pick up stuff in a classroom and am able to apply it logically to situations you would think I would be a wiz at mastering games the same way. I am not though and I truly have to work at it if I want to compete in any game I play.
Nowadays I've come to the conclusion that gaming is about fun with competition being second. I can have fun regardless of wins or losses. In the end I am better at writing about games than I am at playing them and I find that writing about them is sometimes the best way to get better. Regardless I am not giving up gaming anytime soon!
Time for me to tag some other people: Ethic at Kill Ten Rats, Brent at Virgin Worlds, Rollie from WarcraftRealms, and Dizzarian, Amokk from Dizzarian.com.
Five Things You Don't Know About Me
1. The aircraft I worked on while in the active duty Air Force, the C-17A Globemaster, sent me to the ER a few times for stitches, almost cost me an arm, knocked me unconscious, and almost killed me. Without going into details let's just say that $180 million dollars worth of aircraft can be very dangerous. The good news is that I'm still standing with all limbs attached :)
2. As a child I almost hung myself climbing a tree. For some reason I tied a rope around my waste in a slip not. The thought process was that the rope was going to save me if I fell. Well I did fall and the slip knot acted as a noose and nearly got the better of me. Fortunately my mother was watching me play and quickly saved the day. Watching your kids in the yard while they are playing is so overrated these days.
3. I haven't bought a music CD in years. I really got into music after I found Napster. Never in my life had I bought as many CDs or listened to as many bands as I did when I had Napster. Sure I had tons of songs illegally downloaded, but I turned around and bought tons of CDs for my collection instead of burning them. Since Napster's shut down I have pretty much gone cold on the entire music industry. The industry complains about illegal downloading hurting the $bottom line$, but at the same time I turn the TV on at night and have to watch how the latest gangster rapper just bought another multi-million dollar house with twenty cars.
4. I want to write a book. Sci-fi or fantasy probably, but I have a ton of other ideas as well. Ironically I have very little schooling for either English or Writing. I originally wanted to join the Air Force as a journalist, but was unable. Most of my writing skill just "exists". I don't know definitions of terms or proper sentence structure, but I have been nicknamed "a human dictionary" and fair rather well as a self editor of my own stuff. I usually get compliments like "thanks for the easy edit" when I submit articles to various websites. Someday this talent will take me somewhere... or maybe not.
5. This will be a big shocker for everyone. I am not nearly as good at the games I play as many people believe. I was once a terrible sport about losing and still throw a tantrum every once and a while when I lose in an online video game (I swear the computer is cheating for my opponents). In real life I tend to be a bit more mellow around other gamers when I lose.
I am ultra competitive and can turn the most friendly game into a competition. Ask any of my D&D groups and they can tell you how "competitive" I can make my characters. I'm not about outdoing other players. I just like to win and win consistently which I haven't really done in many games I've stuck around to play for any period of time.
I wouldn't say I'm a rule Nazi, but I definitely take pride in interpreting rules correctly. I hate "gray area" rules in games and demand clearly stated rules. I usually will let my opinion about rules be known out loud regardless of whether it is a popular opinion or not.
My skill set for games is varied. I can play a lot of games well, but I can play no game superbly. I can pick up games fast, but I lack the ability to really master them. This is true of both video games and card/board/etc. games. As fast as I pick up stuff in a classroom and am able to apply it logically to situations you would think I would be a wiz at mastering games the same way. I am not though and I truly have to work at it if I want to compete in any game I play.
Nowadays I've come to the conclusion that gaming is about fun with competition being second. I can have fun regardless of wins or losses. In the end I am better at writing about games than I am at playing them and I find that writing about them is sometimes the best way to get better. Regardless I am not giving up gaming anytime soon!
Time for me to tag some other people: Ethic at Kill Ten Rats, Brent at Virgin Worlds, Rollie from WarcraftRealms, and Dizzarian, Amokk from Dizzarian.com.
Subscribe to:
Posts (Atom)