Tuesday, October 06, 2009

Heartless_' Favre Bowl Recap

So, the Vikings won, but they deserved to win. The Packers made too many mistakes, missed too many opportunities, and got greedy when they didn't need to.

The Packers have lost two games this season. Both times, the blame can be squarely placed on one aspect of the team: the Offensive Line. This is the WORST offensive line I've ever seen play and the stats prove it. Aaron Rodgers is on pace to become the most sacked quarterback in a single season by a wide margin. With another injured lineman today, the Packers are in deep shit. Not even the best receiving corp in the NFL can save an offense from a banged up and underpowered offensive line.

Whats sad about this, its not the players fault. The Packers offensive line was put together to be agile and responsive in a zone blocking scheme. This scheme is focused on building the run game and pounding the football. It requires a different type of lineman: quick, small, and flexible. That is exactly what the Packers have.

Unfortunately, this scheme has fallen apart along with the Packers running game. Without that running game, the passing game has to be relied on, but since zone blocking isn't about pass protection, the Packers are finding themselves fucked in the ass. We're not talking a break down a couple times a game. Aaron Rodgers is being hurried, hit, or sacked on the MAJORITY of pass plays. Its not even close.

If the Packers had an offensive line built for pass protection, I feel confident they would be sitting at 4-0. They have an explosive offense and a capable defense. They can turn games around in a matter of minutes and in both losses have nearly pulled out miracle finishes. That's the problem though, they are fighting to finish the game and only succeeding when the defense drops everyone into coverage. Aaron Rodgers can destroy defenses late in games, but doesn't get the time to do so earlier in the game.

Personally, I think Ted Thompson and Mike McCarthy have to answer for the offensive line. If mid-season hits and the Packers are a .500 ball club, someone needs to be fired. McCarthy can go for pushing the zone block so strongly. Ted Thompson can go for failing to strengthen a part of the team that has been languishing for years (all the way back to when Favre still wore green and gold). Hopefully we don't get to that point.

The last question that the Favre Bowl needed to answer was whether the Packers made the right decision to push Favre away two years ago. Personally, I still feel the Packers should of stuck with Favre. Rodgers hadn't proven himself at that point and was injured in every game he came into in relief of Favre. He was a liability, where as we knew Favre had another year or two in him.

However, this game tonight doesn't prove either side right. Favre would be doing WORSE than Rodgers if he was on the Packers roster right now. He is far less mobile and would be in a lot worse shape if he was being sacked 7+ times a game. Where the Packers are now, with Rodgers, is fine with me. Rodgers is good, but still needs to prove he can win games. Rodgers is going to be a premier quarterback in this league at some point. The question is whether he can put up with the Packers approach to drafting talent instead of going to free agency for proven veterans.

Still a good game to watch and fuck the NFL and the lack of change to the pass interference rules. Too many games are being decided on one or two insanely questionable pass interference calls. The penalty doesn't fit the crime and the rule needs to be changed.

Monday, October 05, 2009

Favre Bowl: Tonight @ 8:30PM!

I'm as giddy as a school girl today. Tonight is the Favre Bowl. Brett Favre will be taking on the Green Bay Packers for the first time since being ushered out of Green Bay after his first retirement attempt. Its shaping up to be a great game:
It’s supposed to be Brett Favre versus the Green Bay Packers, an intense one-game referendum on whether Favre’s former team made the right choice when it sent the three-time MVP packing last season.

And if Aaron Rodgers steals the show with a big performance against the Minnesota Vikings at the Metrodome on Monday night, he could take a huge step toward proving the Packers right.
So, who am I rooting for as both a self-proclaimed Cheeshead and diehard Favre fan? Lets just say this is what Favre can look forward to tonight (just insert a Packers and Vikings uniform):

Sunday, October 04, 2009

The Folly of Changing Things

UPDATE: 12:19 PM - DISQUS comment import is complete. DISQUS integration is complete.
UPDATE: 10:29 PM - Template is back to an agreeable state
I moved my blog over to the DISQUS commenting system today. However, that was not the plan. I had intended to TEST DISQUS on my test blog heartless-gamer.blogspot.com. Unfortunately, doing so in the middle of a 12-hour work shift on a Sunday I failed to notice I was updating my live blog at hgamer.blogspot.com.

So, every last comment ever left on this blog is missing at the moment. A rescue import is on the way into DISQUS and should solve the problem.

Secondly, I fucked up my template and as I have no recent backup for some under-the-hood changes I made it will be a bit before normalcy is restored. That's life though and I'll work at restoring what I can.

Be A Better Hero: Heroes of the Fall Update, List of Ranks and More

First off, another congrats is in order as two million Heroes have marched out upon the Field of Battle:
EA has announced that free-to-play online shooter Battlefield Heroes has two million users, sauntering past the milestone in three months.
This is a great sign for a game still technically in beta (one of the better betas I have been in). Secondly, a new game update was released as well:
To celebrate, the publisher has a meaty update planned for next week, Heroes of the Fall, which we partly told you about earlier this month when we discussed a Gunner revamp and a new ranking system.
With the recent update, a new map was introduced: Riverside Rush. It is an infantry-focused map and offers a closed quarter action balanced by open transitional areas. While the initial rush of the map is not hell-bent on a single target ala Victory Village’s Road Block or Church Square, some importance does need to be placed on where a Hero ventures after their initial capture point.

The middle of the map is fairly wide open and ripe for camping commandos to collect a few kills. Fortunately, trenches are available to duck into. I strongly recommend the use of these trenches for Gunners and Soldiers when attempting to move across the middle portion of the map. Caution needs to be used, as a Hero can be trapped by enemies from above the trenches. However, the risk is worth the reward when needing to avoid pesky sniper bullets or the times an enemy can be caught unaware.

Also included in the update are Ranks. However, the exact way in which Ranks work is unknown. What we do know is that doing damage and gaining points contribute to gaining rank and that ranks start after reaching level 10 with a Hero. They give no bonuses other than a fancy title in game that other players can see.

The only way to see your Hero’s current rank is to go to the main website, log in, and check your Hero’s profile. It will be listed to the right. Below, for example, on my Gunner, Column, I have reached the rank of Specialist:


Rumor has it that these are the Ranks available in the game:
Player_Prestige_Level_1 [Private]
Player_Prestige_Level_2 [Specialist]
Player_Prestige_Level_3 [Corporal]
Player_Prestige_Level_4 [Sergeant]
Player_Prestige_Level_5 [Lieutenant]
Player_Prestige_Level_6 [Captain]
Player_Prestige_Level_7 [Major]
Player_Prestige_Level_8 [LT.Colonel]
Player_Prestige_Level_9 [Colonel ]
Player_Prestige_Level_10 [Brigadier General]
Player_Prestige_Level_11 [Major General]
Player_Prestige_Level_12 [LT.General]
Player_Prestige_Level_13 [General]
Player_Prestige_Level_14 Lazy Lackey
Player_Prestige_Level_15 Merry Mercenary
Player_Prestige_Level_16 Narcoleptic Nemesis
Player_Prestige_Level_17 Inadequate Opponent
Player_Prestige_Level_18 Heroic Protagonist
Player_Prestige_Level_19 Querulist Contender
Player_Prestige_Level_20 Rabble Rouser
Player_Prestige_Level_21 Salted Seargant
Player_Prestige_Level_22 Tactical Error
Player_Prestige_Level_23 Ursine Aggressor
Player_Prestige_Level_24 Vitriolic Victor
Player_Prestige_Level_25 Wayside Wanderer
Player_Prestige_Level_26 Wartime Wonder
Player_Prestige_Level_27 Eager Beaver
Player_Prestige_Level_28 Spring Chicken
Player_Prestige_Level_29 Fully Functional
Player_Prestige_Level_30 Pesky Private
Player_Prestige_Level_31 Strapping Specialist
Player_Prestige_Level_32 Cool Corporal
Player_Prestige_Level_33 Loony Lieutenant
Player_Prestige_Level_34 Crazed Captain
Player_Prestige_Level_35 Misunderstood Major
Player_Prestige_Level_36 Loopy Lieutenant Colonel
Player_Prestige_Level_37 Crafty Colonel
Player_Prestige_Level_38 Big Bad Brigadier General
Player_Prestige_Level_39 Mighty Major General
Player_Prestige_Level_40 Lucky Lieutenant General
Player_Prestige_Level_41 Generous General
Player_Prestige_Level_42 Zany Xenophobe
Player_Prestige_Level_43 Infamous Infiltrator
Player_Prestige_Level_44 Artful Dodger
Player_Prestige_Level_45 Combat Artist
Player_Prestige_Level_46 Gastral Gladiator
Player_Prestige_Level_47 Armchair Admiral
Player_Prestige_Level_48 Naughty Novice
Player_Prestige_Level_49 Wayward Warrior
Player_Prestige_Level_50 Not So Mr. Nice Guy
I have no confirmation that these are correct, but this list has been continually quoted on the fan sites.

Gunners also received a sweeping update. Explosive Keg now slows down enemies that are caught in the blast range. Frenzy Fire now returns health points to the Hero if a target is hit (even vehicle hits return health, so shoot those easy to hit planes and jeeps). Lastly, the Gunner’s shield ability can now be shared with teammates. Remember, sharing is caring!

Overall, the update has been a smashing success. Riverside Rush is a great map. I feel well rounded and team-focused on my Gunner now. So much so, that the Gunner has now overtaken my Soldier in both level and playtime.
As always, check it out for yourself. Battlefield Heroes is 100% free-to-play.

Friday, October 02, 2009

Digital Distribution Domination

The weekly numbers are in and MMOGs are dominating the digital distribution channels such as Steam and Direct2Drive.
Steam Top Ten (9/20 - 9/26):

1. Aion Collector's Edition
2. Aion
3. Fallen Earth
4. Batman: Arkham Asylum
5. F.E.A.R. 2: Project Origin
6. Left 4 Dead
7. Resident Evil 5
8. Counter-Strike
9. Star Wars Jedi Knight Collection
10. Red Faction: Guerrilla

Direct2Drive Top Ten (9/20 - 9/26):

1. Aion Collector's Edition
2. Aion
3. Fallen Earth
4. Neverwinter Nights 2
5. Assassin's Creed Director's Cut
6. Titan Quest Bundle
7. Neverwinter Nights 2: Storm of Zehir
8. Champions Online
9. BioShock
10. Star Wars: Knights of the Old Republic
The important MMOGs to note are Aion and Fallen Earth. Both have strong showings. Hiding in the charts is Champions Online, which launched a few weeks ago. Also related to a certain happening within the MMOG space, Star Wars: Knights of the Old Republic had a recent surge in popularity due to a reduced price from Bioware as they promoted their upcoming MMOG; Star Wars: The Old Republic.

Digital distribution is no longer the future, it is the NOW.

Thursday, October 01, 2009

Sept 2009: What I'm Playing/What I'm Paying

As a born again Value Gamer, I've decided to put together a monthly post detailing what I'm playing and what monetary investment I am putting into them. With the raw data dumped, I can check to see if it has been worth it.

Check out the "What I'm Playing/What I'm Paying" Google Spreadsheet.



Commentary:

Now the first number that should jump out at anyone is $150 for Batman: Arkham Asylum. In an attempt to be honest with myself, I included the cost of a new video card which came with a free copy of Batman:AA. So, I paid $150 for the video card and received a kick-ass game for free. That's value.

Secondly, I am including $10 that was spent on the still-in-open-beta Battlefield Heroes. That $10 resulted in this fine looking fella:


Lastly, I am still spending my MMO time in both Dungeons and Dragons Online and The Chronicles of Spellborn. With my very limited time lately (due to the baby), I am finding it hard to justify having even FREE MMOGs on my hard drive. I feel guilty not playing them enough. So, one of these two MMOs may need to be cut off at some point, but as they are both free-to-play, it should be an easy decision to make (or not make!).

For the month of September, my gaming has cost me $160, but a new video card is ALWAYS a great investment in my book. Especially when a great game like Batman:AA is included! Oh, and maybe its easier to chew on since it will ease my ability to edit high definition video of Heartless_ Jr.

Wednesday, September 30, 2009

Micro-transactions of The Old Republic

First, Star Wars: The Old Republic has started taking applications for Closed Beta.

Secondly, the Galactic Holofeed blog has dug up some interesting information out of the Terms of Service (ToS) in regards to possible micro-transactions in SW:ToR.
(I) You acknowledge and agree that all items acquired for points during the Game Program are non-refundable and non-tradable.

(K) You acknowledge and agree that BWA reserves the right to change/add/remove points rewarded in the Game store at any time and without warning.

(M) You acknowledge and agree that points acquired during the Game Program cannot be saved up for or used in the commercial version of the Game.
Kill Ten Rats has commentary here.
What are these points that can be traded for items? Earlier in the Terms of Service, they explain that BWA is BioWare Austin, and that “Game Program” refers to the beta test, but the “points” were never explained. Perhaps you get some kind of point-based reward for submitting bugs? I don’t know, but it does sound an awful lot like beta testers will be testing out micro-transactions.
A year or so ago, and I would of have started crying foul right about now, but I'm no longer afraid of micro-transactions. When done properly they can work as a business model. In this case, just like the actual game that will be SW:ToR, we need details and Bioware is sparse (at best) with those.

Monday, September 28, 2009

New Player Thoughts on DDO: Eberron Unlimited

When Dungeons and Dragons Online was first released, I was displeased with Turbine’s approach to the game. I wanted an MMOG that recreated the D&D tabletop experience, with real Dungeon Masters and the freedom experienced at the tabletop. I still want that in a MMO D&D “game”. However, Turbine created an MMOG in the D&D Eberron campaign setting with standard MMOG practices (a subscription, faction grinding, etc.). I blinded myself to the unique game that DDO was (and still is). I’ve found myself having to come back and re-evaluate this game, because suddenly I’m finding myself enjoying it (mostly because I’m not paying for it).

I don’t love everything about the game and some of my original gripes are still valid. The DM voice-overs are still distracting and uncomfortable: so much that is said, is already or could be shown. When I walk into a dungeon and see an untouched, rusty lever, I do not need a voice-over to tell me that it “cranks and grinds” when I pull it (especially with the sound effects already going off).

Secondly, the combat still makes my wrists hurt. There is a lot of clicking and button management to operate any character successfully. Every attack or block is a click, all while managing character movement. I am not sure why this is such an issue for me in DDO. I play The Chronicles of Spellborn, with a similar click-to-attack system, without issue. I play tons of FPS games, which are always frantic. My only guess is the way DDO clumps the combat encounters together, forcing a lot of clicking in a small time period. Also, a lack of any sort of “round” timer means a lot of extra clicking is done for nothing. Also, Turbine strings the dungeon sections together with a thousand destructible containers.

Third, character creation is still ripe for confusion and mistakes, but I believe this is a problem with the underlying D&D structure. Character creation has always been a source for trouble and has been ever since I picked up my AD&D 2E books over a decade ago. D&D’s character structure doesn’t fit well into video game form, even more so when MMO is thrown into the picture. Turbine has paired the system down and changed enough to make it work. It’s not great, but it’s functional. Players should not be surprised when their first character winds up as a failed experiment unless it’s well planned out with advice from veteran players.

Another gripe I had was my lack of faith that Turbine could create new content fast enough for the game. At launch, content was limited and the leveling was capped at 10. D&D has never been strictly about leveling, so this gave Turbine room to grow the game. However, early reports showed that only a minority of content was needed to reach level 10, with the leftover content completely worthless to level 10 players.

It is a different story now that DDO has been out long enough for Turbine to release several updates. New free-to-play players have a plethora of content available to purchase and unlock. It’s refreshing to think that spending money on DDO will directly result in a quantifiable experience in game. A player buys Adventure Pack A and plays Adventure Pack A. I never thought I would like it, but as I’ve transitioned to a free-to-play fan, I’ve found it to be a model that makes complete sense.

The decision to spend money, which I have not yet done, is made even easier by how enjoyable the dungeons and areas can be within DDO. The areas do not change from one visit to the next and one visit to a spoiler website can ruin the entire experience, but when approached for the first time with no insider knowledge, the dungeons are absolutely the best in any MMOG I’ve played. This may become a hindrance at higher levels when content MUST be repeated to progress forward, but on the journey to level 20 that most free-to-play players are currently on, it keeps them coming back and wanting to progress. That leads them to spend money and unlock parts of the game they want.

That is important. Turbine needs to make money, especially now that the game is free-to-play. Eventually, the new wave of players is going to chew up what is available. Turbine has already delayed some high end development to focus on the shift to a free-to-play model, so they are behind the curve. If they can keep on top of content and give players a reason to progress, the new business model is golden.

My overall conclusion about DDO is about the same as it originally was. DDO is a great dungeon crawler, but with a sometimes cumbersome combat system and an underlying structure that doesn’t fit well into a video game. The problem of content has been solved and I’m not as angry that Turbine didn’t make the game I wanted. DDO:EU is worth checking out and now that it costs nothing to do so, I’m a much happier gamer to oblige Turbine the chance to sell me something.

Sunday, September 27, 2009

WTF

Seriously, What the Favre!
Twelve seconds away from a 3-0 record to start the season, the 49ers instead left the noisy Metrodome with a brutal defeat when Favre heaved a 32-yard touchdown pass to an obscure wide receiver named Greg Lewis in the back of the end zone with 2 seconds left.

"He made a play. You don't go to the Hall of Fame if you don't make plays," said weary defensive end Justin Smith, who came oh-so-close to Favre on the fateful fling. "He added another to his highlight reel."
I guess the Vikings got what they paid for.

Saturday, September 26, 2009

Fallen Earth: Niche of a Niche

I didn't want to post about Fallen Earth, but Julie Whitefeather has gone and quoted me:
Do I believe in the post apocalyptic genre? You bet. Despite the fact that Heartless Gamer left me a comment calling it a “niche of a niche” that is still ONE HELL OF A BIG NICHE.
Some clarification is needed. It all begins here with my comments:
FE is just garbage and is a niche of a niche. It will hopefully stick around, because the MMO market needs variety, but it shouldn’t be held up as high as it is currently.
And when I say a niche of a niche, I mean its a sandbox MMO (niche) set in a post apocalyptic setting (niche).
I disagree with Julie that it is a "big" niche, but agree we can that its a niche in any case. The root question is whether a niche game can make it in today's market. Personally, I think it can and I think niche games HAVE to succeed or the market will fall apart.

I didn't want to post about Fallen Earth, because I played it for an hour (maybe) and hated it. The introduction to the game throws the player on rails in a single player instance and then dumps the player into the sandbox. It FUCKING SUCKED and told me NOTHING about the game. Then, being dumped into a sandbox, I was so CONFUSED on what to think that I just quit and uninstalled the game. So, I'm trying to avoid a Eurogamer Darkfall review moment.

Long rant short, I hope Fallen Earth succeeds, because the MMOG genre needs it to, but damn does their intro to the game suck.

Thursday, September 24, 2009

Warhammer Expansion: Rise of the Horned Rat

Exciting news today about the first Warhammer Online: Age of Reckoning expansion entitled Rise of the Horned Rat.
In the Depths of the Under-Empire a Prophet has risen, claiming to be chosen by the Horned Rat, the devious god of the Skaven people, to lead the Skaven Empire to victory over the surface dwellers. Uniting all the clans under one banner, the Horned One and The Lords of Decay have began the long dreaded invasion of the surface world. The bowls of the Skavenblight growl with the endless hunger of millions while great tunnels open up in all the lands spilling forth legion upon legion of hateful Rat-kin.

In the heart of Skavendom however there are whispers that an impostor leads the Skaven nation and that The Council of Thirteen has plans of their own….

New Race and Faction: Skaven!

Join the newly created Third Faction and fight for the glory of the Horned Rat against both Order and Destruction!

* Brand new Third Faction dramatically changing the landscape of WAR.

* Multiple new and unique classes! Play as the dreaded Plague Monk or walk through the shadows as the deadly Clan Eshin Assassin, and many more!

Five New Cities!

The WAR comes homes with the inclusion of Five new Capitol Cities to seige and defend!

* Explore the mountain Strongholds of Karak-A-Karak and Karak Eight Peaks, current home of the Dwarfs and Bloody Sun Orcs!
* Explore the Ancient High Elf Capitol of Lothern to the mighty “Fist of Malekith” a vast Black Arc and launching point of the Dark Elf Invasion!
* Traverse the dark and twisted Skavenblight, the massive underground Capitol City of the Skaven!
* Brand new Quests, PQs, Dungeons, and secrets to Unlock!

* Each City pairing has it’s own unique City Capture Mechanic and play Style!

Growth System!

Introducing the new Growth system, watch your avatar grow as you advance!

* Brand new growth system! Dwarf beards get longer and Orcs get bigger, something new for every race and class!

* Multiple levels! Don’t want to keep growing? Shut it off and make your avatar look how YOU want it to look!

* A new layer of customization that you can control!

New Classes for Destruction and Order!

Many changes to our existing classes as well as brand new classes for both Order and Destruction!

* Introducing the the Dark Elf Assassin and the Empires own Priest of Morr!

* Minor and Major changes to all existing classes! From minor tweaks to total overhauls!

New and Improved Dye and Trophy Systems!

* Major changes to the Dye and Trophy systems, look how you want to look!

* Dye your Weapons, Shields, and mounts! Dye system expanded!
Brand new Trophy System allows you to place Trophies where YOU want to place them! Dagger on your boots? Skull on your helm? No problem!

* New unique Mount Trophies!

* New Elite Trophies give passive bonuses to Renown, Experience, Influence gain and many more! Only for the the most dedicated, look cool and fight harder!

* Multiple new Dyes with overhauls to existing ones!

* Dozens of new, high res, Trophies to collect and wear, Old Trophies improved!

Massive Overhauls!

Substantial Overhauls to nearly every system in Warhammer:Age of Reckoning!

* From PQ’s, Keeps, loot drops, Ordinance, and Siege weapons major and minor changes are on the way!

* Collecting your sets is now easier then ever, both in PvE and PvP! No boss fight is a wasted experience!

* Cheaper Ordinance and improved Siege Weapon mechanics along with Keep Changes to make Keep sieges more exciting and less Static!

* Massive Changes to how you gain Realm Points, from everything from Keeps and City Sieges to Bo’s and Scenarios!

* Much, much more!

Much Much More!

Experience even more new and modified content in “The Rise of the Horned Rat”!

* Brand new, never before seen, unique class content! From class quests to powerful new weapons and armor!

* Improvements to RvR including new purchasable weapons and armor, improved Crest system, and more rewards for increasing in Realm Rank!

* Much much more!
This is totally fake by the way, but some people are gullible. Whats sad, is the guy who made this up, TOLD EVERYONE IT WAS FAKE.
The primary reason you might not have seen it before is because it’s 100% fan generated content, Mythic is in no way involved. So short of the hand of God none of this will ever be anything more then conception on our website. While we have had one or two ideas picked up in past games, the odds of Mythic picking up an entire expansion from us is very unlikely.

But if the fans and players like it maybe they can apply some pressure once the project is finished, and if the ideas are solid then who knows!

Wednesday, September 23, 2009

Turbine Targeting Aion Server Queues... With Advertising?

Yes, I run advertisements targeted at search traffic on this blog. Yes, on a blog that costs me NOTHING (other than my time and dignity) to operate.

Looking over my search traffic and targeted advertising (have to keep those fucking gold selling ads in check), I've been getting a lot of Aion keyword searches into the site. The advertising targeted at the Aion keyword is VERY interesting, as shown below:


So, its terribly apparent that Turbine is targeting their keyword, search-based advertising for a completely different game. Now, to be fair, Turbine does also target the DDO keyword with DDO advertisements. However, it always cracks me up to think about how much search-based advertising gets away with. They essentially make money off the brand names and trademarks by selling redirected search attempts to their competitors.

God, I love the Internet.

One Paragraph To Describe Aion

I found this over at Massively:
Aion is the vanilla of MMOs. It does things right but it doesn't do them spectacularly. It targets everyone, but it simultaneously targets no one. It doesn't take risks. It's fun, but it's not endearing or memorable. It simply is.
With all of the launch day hype and coverage flooding in, this single paragraph describes almost all of it. Aion is the ! to the Diku-inspired sentence that Diku MUDs started, EQ brought to paper, and WoW wrote. The model can not be improved any further. New Diku MMOGs are all about polish and execution.
This game is solid. Period. If games could be graded on polish and polish alone, then Aion is one of the most polished games I've come across in a while
Of course they did have a year-long headstart on polish with the Korean launch.
This is, of course, due to the fact that Aion has had a year to work all of these problems out in Korea, and the fact that NCsoft's localization teams have been so absolutely thorough with the game.
Ok, I lied. Three paragraphs to describe Aion. None of them talking about server queues!

Tuesday, September 22, 2009

Scribblenauts Is Here! Scribblenauts Is Here! Scribblenauts Is Here! Scribblenauts Is Here!

Ok, Scribblenauts has been out for a little bit now and I still haven't gotten a chance to buy a copy. However, I wanted to throw a post up to let everyone that hasn't heard of this little gem of game that it is now out and about.

Ars Technica has their review up:
Scribblenauts was the darling of E3, rounding up a hojillion awards—including a Golden Ars—and impressing everyone who stopped by for a demo. It was a game that showed very well, especially with a developer on hand to point out any number of interesting situations. The premise is simple, although it hides an abyssal depth: you are asked to either reach a star, or to fulfill the requirements to earn one. The tools at your disposal? The world.

You can type in or write any word you can think of, and get that item or person to help you in your quest. No dirty words, and no proper nouns, nothing copyrighted—but even without those limitations, you're looking at tens of thousands of items. Type in "pirate" to fight a ninja. Type in "bridge" to cross an expanse, or type in "motorcycle" and "ramp" and jump it. You gain currency by using fewer items, and also by using creative solutions, and you use that currency to unlock new worlds.

There are two types of levels: action levels where you simply have to get to the starite item, using your reflexes as well as your wits; and puzzle, where you are given a one-sentence instruction about what to do. It may say "get rid of the rats," and in that sentence are dozens of possibilities. In fact, you only completely clear out a level by finishing it three times, without using any item more than once. Much harder than it sounds.
I'm working on getting my copy still (hopefully before the weekend). Chances are I will hate the game since I'm hyping it up, but that's life.

Monday, September 21, 2009

Aion Launches, Has Server Queues

Aion has launched in North America. No, I am not playing and have no plans of playing.

Aion has really long server queues. Anyone that believed that a new, AAA MMOG could launch in this day and age without server queues is ignorant, blind, or just a flat-out newb.

Enjoy waiting in line.

Saturday, September 19, 2009

Fixed: Punkbuster Error "Disallowed Program/Driver 125120"

This is a quick how-to on fixing the Punkbuster error "Disallowed Program/Driver 125120".
1. Disable all screen overlay features in any running programs.
2. If all screen overlay features are disabled and the problem persists, exit each program with a screen overlay and try again.
3. If FRAPS is installed, exit FRAPS and try again.
If you want the long-winded WHY of this little bug, keep on reading.

This was annoying to track down, as all things Punkbuster are, simply because Even Balance (the developers behind PB) refuse to SHARE with the community what their error codes mean or what may be causing them to kick non-cheating players.

Getting kicked by Punkbuster for "Disallowed Program/Driver 125120" simply means that a program or driver on the computer is trying to overlay something on the game-screen in a way PB does not like. This is a common way for hacks to hook into a game. Instead of interacting with the game, they sit on top of it with an overlay. This has been a common form of hack for years.

Unfortunately, Punkbuster recently made aggressive changes to how they view overlays and thus many programs that legitimately use them are now being seen as potential hacks by Punkbuster. Programs such as FRAPS and EVGA Precision.

Now, FRAPS in particular is having special difficulties. Older versions are flat-out interpreted as hacks by Punkbuster now and running any old FRAPS versions will get a player kicked repeatedly for "Disallowed Program/Driver 125120". Disabling the FRAPS overlay will not work. FRAPS must be shut down anytime a Punkbuster game is running. The FRAPS developer attempted to fix this problem in the current FRAPS version, but as quickly as they did, Even Balance changed Punkbuster to continue the kicking. So, its a tug-o-war between FRAPS and Punkbuster and I don't see FRAPS winning.

Other programs, such as EVGA Precision are in much better shape. Simply disabling the screen overlay features (such as GPU temperature) will fix the issue. This is most likely true for any number of overlay features in many video card manufacturer's software management/monitoring programs.

Unfortunately, for dedicated players of games like Call of Duty 4 or America's Army 3, this means the loss of some great software tools. Fuck Punkbuster. Once upon a time they were decent, but they've become the porta-potty of the anti-cheat world. No one wants to use them, they stink like shit, but unfortunately its the only option.

Friday, September 18, 2009

Hickman Explains WAR's Mistakes

In a lengthy article over at Gamasutra, Jeff Hickman explains what he feels are the three downfalls of Warhammer Online: Age of Reckoning.
Warhammer's Three Major Mistakes

Despite having a successful MMO in the form of Dark Age of Camelot, Hickman says there were "mistakes we made with Warhammer that we should not have made." He described them as "three things have haunted us for a year with Warhammer," and later acknowledged a lot of effort has been put into dealing with them in patches -- sometimes subtly, as they're fundamental and systemic.
It breaks down to:

1. The game was too easy early on.
2. Since the game was easy, people didn't need to work together and therefore didn't socialize or build communities.
3. The economy of the game was way off.

I will agree with 1 and 3, but I wouldn't lay too much of the game's downfall on those two alone. I think 2 was caused more by how horribly inconsistent the game was instead of the game being too easy. 2 is the symptom, not the cause.

WAR had pockets of greatness, and the article addresses some of the GOOD things about WAR, but overall, those pockets of greatness were not connected in any sensible way. That is why socialization never took off in the game. Nothing ever felt like it was meant to work together. WAR, for the most part, was a series of different games patched together.

I'm done wasting my energy on WAR. The game, at level 40, was laughably bad before I quit. I may return in the future to see what they've done and I'm glad their admitting in public that mistakes were made. I'm very glad they didn't try to blame Wrath of the Lich King again.

Thursday, September 17, 2009

News Roundup: SWG Server Closures, 5M Confused Free Realmers, and The MMO Prophet

Unbeknown to everyone, Star Wars Galaxies still had 25 servers running. However, they've decided to close 12 servers:
Sony Online Entertainment has announced and notified Star Wars Galaxies players that the game will be shutting down 12 servers on October 15th. The effected servers are:

* Corbantis
* Europe-Infinity
* Intrepid
* Kauri
* Kettemoor
* Lowca
* Naritus
* Scylla
* Tarquinas
* Tempest
* Valcyn
* Wanderhome
I hate server closures, but secretly love them when they are done for the right reasons. SWG needed to close servers because the playerbase was getting spread too far apart. The consolidated servers will provide a much better player density.

This presents a unique challenge, as SWG allows players to own property. I would hate to be the guy that loses prime real estate right outside of Mos Eisley on Tatooine, but at the same time, I would welcome the potential new business when I find a new plot of land to settle on a more populated server!

Following suit with more SOE-related news: Free Realms *almost* hits 5 million players.
Sony Online Entertainment's free-to-play MMO Free Realms is 'close to' 5 million registered users, revealed Sony Online president John Smedley, speaking in a Gamasutra-attended panel at Comic-Con International San Diego 2009,
We still don't have any revenue figures, and as Facebook and Twitter have taught the Web 2.0 world, big user bases tend to cost A LOT of money and are not necessarily equatable to profits.

I played Free Realms and it was fun for a few days. It wore off quickly and once stripped down, there is nothing in Free Realms for me. Which is apparent, as SOE also announced that 75% of Free Realms players are under 18 years of age and a lot of them can't remember what year they were born or whether the lack of a twig'n'berries between their legs meant M or F:
Additionally, Smedley updated some of the game's demographics, stating 67 percent of players are male and 33 percent are female. "We were shooting for more females, but that's way better than the MMO audience which is [typically only] 15 percent female," says Smedley. He added that Free Realms stats show females outpurchase males by a 30-40 percent margin, and that 51 percent of Free Realms gamers are under 13, with around 75 percent under 18.
At launch, 40 percent of players were hitting Free Realms' registration website, and walking away. SOE found out that the average 10-year-old kid was getting hung up at the birth date field -- kids knew the day and month of their birth, but not the year. And they weren't filling out the "gender" field.
Snark aside, grats to SOE on Free Realms, we need more successes in the MMOG market.

Lastly, Tobold (the MMO Prophet) predicted World of Warcraft: Cataclysm:
Reader Luka is going through my archives from 2003 to now, and sent me a comment about one of my posts I had long forgotten about. It is from October 16, 2008, with comments on WoW patch 3.0 and ends with this paragraph:

MMORPGs are multiplayer games, and much of their attraction comes from the interaction with other players. As the players moved on, a huge part of World of Warcraft just ceased to exist. What is left behind is just an empty stage, and faint memories of the plays that were enacted on that stage. To populate that part of the world again, we'd need a completely different type of expansion: Not 10 more levels added to the endgame, but a cataclysm striking the old world, and changing it. New classes, maybe even new races, and most of the quests and zones of old Azeroth being changed to breathe new life into them. I wonder if we'll ever get such an expansion.

Another Free UT3 Black Weekend

Epic and Steam are at it again, offering a free weekend of play for Unreal Tournament 3 Black.
Play Unreal Tournament 3 FREE this weekend! Visit the UT3 game page to start pre-loading and be ready to play as soon as it starts Thursday at 1:00PM PDT (8:00PM GMT).
For anyone interested, start the pre-load now, its a fairly large download.

Wednesday, September 16, 2009

DDO: My 28 pt, Newbie Class Build Choices!

I have decided on two Class Builds I want to try in DDO. I've pulled both from this great thread on the DDO forums. In the end, I didn't want to be tied down to a melee character. I wanted some flavor and decided I will play two toons: one melee and one spellcaster. I decided to avoid multi-classing and stuck with two pure builds.

Melee: The Backstab Fighter (Halfling Fighter)
Backstab Fighter
Level 20 Chaotic Good Halfling Male
(20 Fighter)
Hit Points: 322
Spell Points: 0
BAB: 20\20\25\30\30
Fortitude: 16
Reflex: 16
Will: 11

Starting Base Stats
Abilities (Level 1)

=======================
Strength 16
Dexterity 16
Constitution 14
Intelligence 8
Wisdom 8
Charisma 8

Spellcaster: The Generalist (Human Sorcerer)
Generalist
Level 16 True Neutral Human Male
(16 Sorcerer)
Hit Points: 170
Spell Points: 1610
BAB: 8\8\13
Fortitude: 8
Reflex: 4
Will: 9

Starting Base Stats
Abilities (Level 1)

=======================
Strength 10
Dexterity 8
Constitution 16
Intelligence 8
Wisdom 8
Charisma 18

Now all I need to do is figure out a unique name that is NOT taken already! All of my standbys are taken. Damn newbs!

Tuesday, September 15, 2009

DDO: Class recommendation for a new player?

With the discussion around DDO character builds still swirling, I figured I would ask for input from the general audience about what character I should play? I don't want to waste any time messing with building one myself, so I am sort of looking for a complete 28-point build.

I am a D&D veteran and can understand most of the slang. My current preference in play-style hovers more towards melee classes. I don't need to be top DPS, but DPS is still important. I'd rather have more utility than just outputting DPS. I would like to try avoid Cleric builds, but I am open to anything currently.

Comment away!

Sunday, September 13, 2009

Dungeons and Dragons Online's Pay Wall: 32 Point Builds

Update: Here are the new-player builds, which are attainable with 28 base stat points.

A character planner tool is available here.
Read below for my bitching:

I have been playing the Free-to-Play (F2P) version of Dungeons and Dragons online for an hour this morning and I've come across a potential deal breaker: 32 point builds. As with any game I venture into, I look for guides and general information on the forums.

For DDO, I came across a great Character Builds forum, but could not figure out HOW to make any of the builds actually listed. All of them included four extra stat points that I did not seem to have access to in the character creator.

Long story short, players have to play with a throw away character, grind to 1750 Favor, and then re-roll a character that then gets 32 (instead of 28) base stat points to allocate. At first, I thought this was a limitation of the F2P model, but I quickly found out its a "feature". Yes, there is a "feature" in DDO that makes a player's first character something they will have to stop playing in order to re-roll a character with sufficient end-game stat points.

To add insult to this injury, Turbine's potential solution is to add the 32 points as a purchasable item in their cash shop.
At this time you still have to earn enough favor to unlock a 32 point build, however we are definitely discussing adding them in the store in the future.
Looking at the forums, this would be a huge hit with players. However, this absolutely disgusts me. Buying races and classes is fine, but paying for what SHOULD BE basic class building features is a game-killer.

However, the wound wasn't deep enough as Turbine pours salt in by forcing players to buy adventure packs to unlock enough quests which will allow a player to achieve enough favor to get the 32 base stat points. Guess what, DDO has a pay wall.

This may be a day one deal breaker for me. I don't want to waste my time on a character that is instantly perceived as weaker than the other players around him. I don't care what the counter-argument is. Bob gets 32. I get 28. That's four points I'm not getting for a character I am going to have to stop using once I've unlocked the next four points.

With all of this said, maybe I am over-reacting, as I've not invested enough time into figuring out the system and what is involved. There is still a bad taste in my mouth and I'm wasting time researching instead of playing.

Here's a tip for Turbine: F2P games fail because they become too fucking confusing.

Monday, September 07, 2009

Steal of a Deal: BioWare offers Star Wars: Knights of the Old Republic for $10 (Steam or Direct2Drive)

Great scoop over at Massively:
BioWare announced at PAX 2009 that they're handing out $10 doses of nostalgia by offering KOTOR downloads for PC through both Direct2Drive and Steam.

Getting back to the MMO angle, there's another 25% off of that for Star Wars: The Old Republic community members who download the game from Direct2Drive.
I'm already downloading.

The Great GAME Purge of 2009

Ardwulf purged the MMOs installed on his PC:
That time has come again, to free my overloaded hard drive of games (MMO and otherwise) and software that I’m not playing, and won’t be, for the foreseeable future.
Since I am no longer MMO-centric, I am going to list my GAME purge of 2009. As a bonus, hard drive space is super valuable to me currently as I am shooting a ton of high def video of little Heartless_.

Action Games

Battlefield Heroes: Staying. Its free-to-play and I've spent a few bucks to customize my heroes. Its easy to get into and offers casual FPS game play.

Team Fortress 2: Staying. Every time I think about removing this game, Valve releases an update that pulls me back in. Also, I still want a damn hat!

Left 4 Dead: Uninstalled. I haven't played in months and the friend I played with from work switched to a night shift and is never online when I am. It was a fun romp while it lasted. Also, as the game was downloaded via Steam, it is a simple 1-click reinstall.

Call of Duty 4: Reinstalled. I want to play through the single-player campaign again, and I have to admit that the CoD4:Modern Warfare 2 videos have me drooling for some CoD4 multi-player action.

Quake Live: Staying. Its contained in a browser plug-in and easy to jump into. I may suck at it, but its completely free and worth keeping around.

MMOGs

The Chronicles of Spellborn: Staying, but only if I can fix it crashing my PC. I purchased a new video card and now when I boot up TCoS, it BSODs my computer. If I can't fix this, I will have to remove the game. I don't want to, but TCoS is frozen in development, so no fixes are likely to come down the line. This is the only game that crashes with my new video card.

Runes of Magic: Uninstalled. Since the WoW Cataclysm announcements, I feel dirty playing RoM. For $15 a month, I could be having a much better experience in WoW. RoM is fun and well developed, but I have five years of WoW bias to fight every time I'm logged in. Plus, the PvP in RoM sucks.

Maple Story: Uninstalled. I said I was going to try the game that 90+ million people have tried, but outside of the card game I've lost interest. The iTCG is out of beta, so it now costs money and I doubt I'll be going back to it anytime soon.

Free Realms: Uninstalled. While some people are treating Free Realms as the next coming of Jesus, I see through its thinly veiled exterior. Its a bunch of mini-games in a world where players can interact with each other. All of the good stuff is locked behind the pay wall. I will only admit that it is well executed and offers a quality experience, but it is nothing special. Kongregate, I'm coming back.

Domain of Heroes: Bookmark deleted. Yes, I spent $10 on this lackluster game and then promptly stopped playing. It was after the $10 that I realized how hopeless the development of the game was. Changes were either slow or completely out of left field. It could be a great and fun game, but the balancing act required seems out of reach for the developers.

Dungeons and Dragons Online: Possible new install. I have to wait and see how the game reviews in its new free-to-play form. I never agreed with the fundamental design of DDO, but it could turn out to be a decent freebie that is worthy of a few hours.

Miscellaneous Games

The Path: Staying. I still haven't unlocked everything in this little gem of an indie-game. Plus, I think if I uninstall the game, strange things start happening in real life.

Metaplace: Staying. I don't know what to think of Metaplace. I don't believe it can be a gaming platform of any kind in its current state, but I'm curious to see where it goes. Plus, it takes up no room on my hard drive, so it makes the decision easier.

Sunday, September 06, 2009

Favre, Magician, The Chronicles of Spellborn

I love character creation in MMOs. Even if the system (WoW) is very limiting or expansive (CoX), I love spending time making a character I get to watch for potentially hundreds of hours! I rolled a new toon, Favre the Magician, in The Chronicles of Spellborn and I wanted to show him off:


What about everyone else? Are you proud of your character creations or are you clicking as fast as possible to get to the game?

Friday, September 04, 2009

Dragon*Con FTW!

Dragon*Con is here! Dragon*Con is here! Dragon*Con is here! Dragon*Con is here!

And everyone I work with seems to be there, because its way too busy for a Friday around here.

Thursday, September 03, 2009

Book Thoughts: The Name of the Wind

Title: The Name of the Wind
Author: Patrick Rothfuss
Genre: Fantasy
Publisher: DAW Trade; Reprint edition (April 7, 2009)
Quick-Hit Thought: Quality writing, minus a few WTF moments.

I debated how to write this review. Should I review the book, or should I review the reviews of the book? To me, the more interesting option is to approach the reviews, as they influenced my decision to get the book. The reviews for The Name of the Wind are split; some people love it, some people hate it. For some, Patrick Rothfuss, is the next big name in Fantasy. To others, he is a self-centered arrogant jerk. Personally, I fall in the middle and have no opinion on the Mr. Rothfuss himself.

Looking at the reviews on Amazon, we get the following gem from Robin Hobb (an accomplished author himself):
It seems to me that every year there are more books I want to read and less time for me to read them. Because my time is limited, I'm guilty of picking up the books by my favorite authors first, and fitting in new authors only when it's convenient.
Due to a stroke of luck, I've had an advance copy of The Name of the Wind by my bedside for over six months, just waiting for me to open it. Unfortunately, deadlines of my own kept getting in the way. But in a way, it's lucky that I didn't crack this book until just a few days ago. If I'd had this tale to distract me, I'd have been even later getting my work done.

I loathe spoilers, so I'm not going to discuss the plot of this book. I will say it has all the things that I demand of a book. The characters are real, the action is convincing and it has a compelling story to tell.

One of the things I like best about this book is that the magic is absolutely rooted in the book's world. Nothing seems contrived; the consistency is excellent.

The characters are very well realized. That means that when the protagonist does something clever, it's believable. And when he does something youthfully dumb, it rings just as authentically true. Because the characters are real and the magic is true to its own world, I closed this book feeling as if I'd been on a journey with an entertaining new friend, rather than sitting alone looking at words on a page.
This one is well worth some of your precious reading time. I'll wager that the books to follow it will also be.

Robin Hobb
From the peanut gallery, we get:
Like so many here I was suckered into this. Before you buy this book, read all the reviews. Read the honest 1 and 2 star reviews, read the others. Do notice how many reviewers gush praise but don't actually discuss the book. Or how many of the reviews all sound alike? Mention of the main characters, three to five sentences, all proclaiming how this is the best thing ever. Are we really supposed to believe this over the top hype? The funniest, and I mean laugh out loud funny, is the recent review that proclaims "next biggest thing since Tolkien". Or how about the laughable "I hope to be witnessing history on par with Herbert, Tolkien, etc."
I'll admit I bought the book based on the above two reviews. One, because Robin Hobb is a trustworthy review source. Two, because I wanted to know why so many felt the book was overrated.

I tend to agree that the book is overrated. If I rated things in little stars, TNotW would be a 3/5. Its enjoyable and well written, but it lacks the consistency of better novels. The core story is great and I enjoyed the main character Kvothe throughout. What I didn't enjoy was senseless meandering to the side. Situations in which some pretty stupid shit happens; *SPOILER* as stupid as dragons getting high on drugs spurring our hero into action. */SPOILER*

The book is about a man telling another man his life's story. The book starts with the hardened adventurer settled down as a tavern owner, adventures almost long gone. A happy-go-lucky scribe stops by and asks for the hero's story. What ensues will take three books to tell, but this first book covers the entire first day of story telling.

This approach leads to an interesting look into the events that make up the main character's life. As anyone who talks too much about themselves, Kvothe tends to embellish his stories a little bit. Unfortunately, it is hard to tell whether Kvothe is intentionally embellishing them or whether Rothfuss just writes that way. Unfortunately, this spills over (as mentioned above in the spoiler) into some pretty WTF moments.

I would have enjoyed the book a lot more and laughed a bit less at the situations had Rothfuss cut about a hundred or so pages of side story and focused on Kvothe's main storyline at the University (and area around it) and chasing information about the Chadrian. I was really intrigued by the way Kvothe interacted with the Masters at the University and was a bit disappointed when he left to chase ghost stories. I didn't mind that he had left the University, but I was very displeased at the reasons Rothfuss chose to keep him away. At one point, I almost put the book down because I couldn't stop laughing at the situation the characters were in. Seriously, read the above spoiler and tell me it doesn't sound stupid.

I tend to rate things on a 0 to 1 scale. 0, no. 1, yes. In this case, TNotW is a 1, because it is worth reading and deciding if the second book is worthwhile to the reader.

Tuesday, September 01, 2009

Favre Cracks a Block and maybe a Rib

Brett Favre is in a bit of hot water this morning after throwing a potential career ending crack-back block last in the Vikings vs. Texans preseason game.
The 39-year-old quarterback drew a penalty for an illegal crackback block to the knee of Houston's Eugene Wilson when he lined up wide in the wildcat formation in the third quarter. Wilson was injured on the play, but said he'll be OK.

Favre said he wasn't out to hurt anyone and was simply trying to protect rookie Percy Harvin, who took the snap.
Fortunately for Favre, his coach is taking the blame:
Vikings coach Brad Childress said he hadn't seen the block, but had a lot to say about it.

"I have not spent a lot of time with him blocking in the last 10 days," Childress said. "Nor do I think he has spent any time doing any blocking, but I will in the future if he is going to be at the point of attack. I don't think he did any of this down in Mississippi either. So that one is on me, I will take that one."
Childress should be the one to blame. It was the dumbest formation a Favre-lead offense could ever possibly be in. It would have been ironic justice had Favre been seriously injured on that play. Even as a Favre fan, I cannot defend that block in any shape or form.

And maybe there is justice in the universe as Favre may have a broken rib:
Minnesota Vikings quarterback Brett Favre says he might have a cracked rib.

Favre told ESPN before Monday night's game at Houston that he hasn't received an official diagnosis but that taking a deep breath caused him some discomfort. He also doesn't plan to wear any kind of special padding, saying "the damage is done."
Its going to be an interesting season. As Terrell Owens once said; "get your popcorn ready".

Sunday, August 30, 2009

My Chronicles of Spellborn Photo Album

Typing one-handed while holding a baby is tough. So, here are some screen shots from my time in The Chronicles of Spellborn.

Wednesday, August 26, 2009

Heartless_ Father

9 months has already come and gone. I'm a father to a happy baby boy.

Monday, August 24, 2009

Recap: TCoS PvP Server Bug

To recap my previous post.
...there is one glaring problem right now: the fucking PvP server is not working and has not been working for the entire god damn weekend. No progress is saved, characters can't be created.
Now, I knew there was an issue earlier in the day, but thought it was only affecting me. Not until last night did I know it had been ongoing for nearly two days affecting all players on the TCoS PvP server.

The sad thing is that it took TCoS support until 2:36 AM this morning to post that they even heard about the issue.
We have received reports of Rollback on PvP Server and many more other bugs. We apologize for the delay and are looking into it. I'll update this post when the bug is fixed.
By 3:57 AM, the server was restored to normal working order. To recap: two days the server was broken, for something that took an hour (give or take) to resolve.

Yes, TCoS is F2P and being redesigned. Yes, I am bitching about it simply because there was no way to even notify the developers that there was a problem and no way to know they even knew there was a problem until way too much ill will was generated for their game.

Contrary to popular belief, I want MMOGs to succeed on all business models. TCoS has a chance to relaunch itself successfully and now is not the time for them to be letting the general player base down.

Sunday, August 23, 2009

Acclaim: The Chronicles of Spellborn's PvP Server Has Been Broken For Two Days, Please Fix It

I've started to play The Chronicles of Spellborn (TCoS) recently as it went full free to play (F2P) (with no strings attached until they rebuild the game). I'm actually enjoying myself.

So, the game is completely free right now as the developers figure out how to convert the game into a profitable F2P title. As a free game, TCoS is not that bad. Its not something I would ever consider paying $50 + $15 monthly for, but as a micro-transaction game, I would spend a few dollars here and there.

However, there is one glaring problem right now: the fucking PvP server is not working and has not been working for the entire god damn weekend. No progress is saved, characters can't be created. Every time someone logs in, they are at the same point they were at the last login. Unlucky are the few that logged in unaware, spent hours playing, only to log back in later and find every last second spent logged in previously was erased from the record book.

I am aware that I am paying nothing for this game and the support is going to be lackluster. However, it was not that long ago that people were ACTUALLY PAYING TO PLAY THIS GAME.

All I am asking for is a post or whisper from Acclaim stating that they at least KNOW there is a problem. Right now, there is nothing but confused and angry players re-rolling characters on the PvE server (which is working). There is no known way to contact the TCoS developers to make sure they are aware of the problem.

Please, not for me, but for the people that actually paid for this game previously, post this news and get the word out so Acclaim and the TCoS developers can get this fixed.
UPDATE: 24 Aug, 2009 - I guess a support tech came into work this morning and noticed the network cable to the database server was unplugged, because the PvP server appears to have returned to normal as of 8 AM EST when I was able to successfully create a new character.

New Star Wars:The Old Republic Videos: Same Old Crap Part I

IGN is sporting four new videos for Star Wars: The Old Republic, totaling 20 minutes of footage. Most of the footage is from in-game, showing off SW:ToR's combat and voice acting. Unfortunately, holding the same as every single video Bioware has released for SW:ToR, the developers in the video say one thing and then show something else.

Here is the first video.

What Bioware says:
"the action packed Star Wars combat"
"we want to make sure combat feels heroic from the beginning"

What the Video shows:

A bounty hunter crouching behind a rock and tree blindly shooting blaster bolts and rockets through solid objects at NPCs that stand there and take it like a bitch, all while the NPCs five feet to the left ignore the fact that their comrades are being killed.

From the video footage, their idea of heroic is "fighting two guys at once". I'm not quite sure that fits my idea of heroic. Personally, a heroic situation comes from more than just the number of enemies involved. It comes from the entire sum of the scenario. This could have passed as Heroic if the NPCs around the area reacted to the fact a bounty hunter just walked in and started blasting random members of their team, culminating in maybe a wall mounted blaster cannon taking aim at the bounty hunter, truly forcing the jet pack equipped bounty hunter to take to the sky and unleash a precisely-fired rocket to take down the cannon.

That would be HEROIC. Standing still, shooting NPCs that are also standing still, is not.

Part I score: 2.5 out of 5 stars

The only thing that looks interesting is the voice acting and story driven nature. The combat still looks terribly boring and formulaic. An additional half star for the cover system which looks interesting.

Saturday, August 22, 2009

Faith in Humanity: Really Good, Really Big, Really Cheap Book Sale

I just got back from the "Really Good, Really Big, Really Cheap Book Sale". Seeing tens of thousands of people show up to shop through hundreds of thousands of books warms my heart. Reading, in a society so bent on instant gratification, sometimes feels like a lost art. However, today I was reminded that people still read: from little old ladies sorting through the Nora Roberts table, to the throng of geeks grabbing everything off the Sci Fi and Fantasy table.

Enough with the pontificating and on to the books I was able to snag:

Michael Crichton - Sphere, Jurassic Park, & Eaters of the Dead

Isaac Asimov - The Currents of Space (1962 paperback edition), Foundation, Foundation and Empire, & Foundation's Edge

Tad Williams - Shadowmarch, The War of the Flowers, River of Blue Fire (Otherland, Book 2), Mountain of Black Glass (Otherland, Book 3)

Terry Brooks - Sword of Shannara, The Black Unicorn

All for a total of $12, mixed paperback and hardcovers. Most were gently used and in the case of Sword of Shannara and Isaac Asimovs, 1st printing mass market paperback editions from the 70's and 60's respectively.

Friday, August 21, 2009

Next Warcraft Expansion: Cataclysm Confirmed and Detailed

The basics:
Two New Playable Races: Adventure as one of two new races--the cursed worgen with the Alliance or the resourceful goblins with the Horde.

Level Cap Increased to 85: Earn new abilities, tap into new talents, and progress through the path system, a new way for players to improve characters.

Classic Zones Remade: Familiar zones across the original continents of Kalimdor and the Eastern Kingdoms have been altered forever and updated with new content, from the devastated Badlands to the broken Barrens, which has been sundered in two.

New High-Level Zones: Explore newly opened parts of the world, including Uldum, Grim Batol, and the great Sunken City of Vashj'ir beneath the sea.

More Raid Content than Ever Before: Enjoy more high-level raid content than previous expansions, with optional more challenging versions of all encounters.

New Race and Class Combinations: Explore Azeroth as a gnome priest, blood elf warrior, or one of the other never-before-available race and class combinations.

Guild Advancement: Progress as a guild to earn guild levels and guild achievements.

New PvP Zone & Rated Battlegrounds: Take on PvP objectives and daily quests on Tol Barad Island, a new Wintergrasp-like zone, and wage war in all-new rated Battlegrounds.

Archaeology: Master a new secondary profession to unearth valuable artifacts and earn unique rewards.

Flying Mounts in Azeroth: Explore Kalimdor and the Eastern Kingdoms like never before.
Comments to follow at a later date.

Team Fortress 2 Hat Drop Rate

I have to tip my hat to Kill Ten Rats for finding this chart detailing the drop rate of items in Team Fortress 2.

Actually, I can't tip my hat, because there appears to only be a 0.05% chance of actually seeing any single type of hat drop.

Has anyone else found a hat since the latest TF2 updates?

Thursday, August 20, 2009

Polar Bears: Guild Wars 2 Looking Good

Guild Wars 2 has a new website and a new trailer. Normally, MMOG previews are full of computer generated cut scenes and movie-like storytelling. Not so with Guild Wars 2: the video is full of in game footage and the game looks absolutely stunning.

I was most intrigued by the Polar Bear people and would be interested to find out if they are an NPC faction or playable race. Unfortunately, I read through the FAQ and they are not exactly a playable race:
Will Guild Wars 2 have non-human playable races?

Absolutely! In addition to humans, players will be able to create, customize, and play a variety of non-human races.

* Charr - Ascalon's conquerors, the charr are ferocious, warmongering creatures--the intractable foes of humanity. Now, as greater dangers threaten their conquests, charr legions and their war machines prepare for battle.
* Norn - The norn are towering brawlers from the frigid northern lands who can shape-shift into mighty bestial forms. Driven from their homeland by a force beyond reckoning, the norn have regrouped among the dwarven ruins of the Shiverpeaks.
* Asura - The asura, who once ruled the caverns and tunnels below Tyria, are an advanced race of small size and great intellect. Now that they have risen from below, the asura aim to rule the surface world with their powerful golems and ingenious plans.
* Sylvari - Not much is known of the sylvari, save that they are a race of sentient plant-beings, newly blossomed into the world. The sylvari are the youngest of the races, bound together by a common dream and awesome power.
But hopefully, Norn, can shape shift into being a polar bear, because that would be cool.

Wednesday, August 19, 2009

Introduction to the "A Game of Thrones" Card Game

Fantasy Flight games has a neat little tutorial to introduce new players to their card game based on George RR Martin's book A Game of Thrones.

Its a neat time waster for anyone interested in the books in the Song of Ice and Fire series. The introduction covers some lore and the game play that can be found in the game.

The official game page is here.

Tuesday, August 18, 2009

Breaking News: Brett Favre Signs With Vikings

All the Favre haters can step down for another year. Favre signs a 2-year deal with the Vikings.
The 39-year-old quarterback turned his back on retirement for the second time in as many years, agreeing Tuesday to play for the Minnesota Vikings.

"I felt I did everything I possibly could do to get where I need to be," Favre said Tuesday. "You're 39, your arm may not feel like it did at 21. But the pieces are in place that you don't have to do that much and I agree with that.

"If they were willing to take that chance, I was, too."
My comment: epic! I love Brett Favre.

Scott Jennings in Left Field, Finds Dust

I predicted that in 2009:
8. An MMO project will come out of left field this year and surprise us all. Scott Jennings may or may not be involved, but he’ll blog about it regardless.
Sure enough, Scott Jennings does not disappoint. Read his blog post: CCP comes out of left field, shoots everyone in head. So, he's not involved, but he blogged about. For those keeping count, that's TWO predictions proven true this year.

Personally, I don't feel this has come out of left field. When CCP announced Dust 514, a lot of us suspected it was their fabled and quasi-demonstrated first person avatars addition to EVE Online. Sure enough, they've announced it as such:
The announcement, with the trailer tagline of “one universe, one war”, came at the end of a talk about the history of CCP. It left many GDC Europe keynote attendees — perhaps expecting an announcement for World Of Darkness, CCP’s other rumored project — significantly surprised.

The trailer, with slick in-game graphics, showcased a space station and then impressive first-person shooter gameplay. Petursson said that Dust 514 is “our take on a console MMO”, and was made after the company “looked hard at what people wanted to do on consoles”.

In fact, when Dust 514 launches, the map of EVE, currently divined only by player structures owned in the PC game, will also take into account infantry successes and failures within the console game. Players in the PC MMO can “fund mercenaries and give them goals” in the console title.

CCP’s Petursson hope that “these communities will meld over time”, expecting specific Dust 514 corporations to start with, but eventually social structures that bridge across the two. He quipped of the new game and the relationship between the two titles: “While the fleet does the flying, the infantry does the dying.”
So, I have to disagree that its as far out of "left field" as Jennings makes it out to be. Maybe I can bite on the console and PC interaction, but overall it was pretty much expected.

I'm interested, but I have to see it in action (outside of a developer walk through) before I can give my blessing. I am still not enthused by how CCP treats the EVE community, letting a few gremlins cause a shit-ton of damage for no other reason than CCP can't control their own developers, let alone the community.

Monday, August 17, 2009

Aion Gold, Forgotten

Aion has gone gold. However, it's pretty much forgotten with the rumor mill working overtime for the upcoming Blizzcon and potential World of Warcraft expansion announcement.
Brighton, England - 17 August, 2009. Today, NCsoft, the world's premier publisher and developer of MMOs, confirmed that Aion has been released to manufacturing. Aion is the highly anticipated game that has already taken Asia by storm and has quickly become one of the world’s largest MMO franchises ahead of its release in Europe on 25th September.
Actually, if Blizzard doesn't shock the world and announce that the next WoW expansion will go live in September or October, Aion has fit into a nice slot for release. While I don't believe WoW expansions kill off new games (actually the opposite, it probably helps some), any success is measured against an awfully big stick. Especially for a game like Aion that is so close in terms of potential players with WoW.

Oh, and Aion is available via Steam!

World of Warcraft Is The Best Game I've Ever Played

There has got to be something going on in the universe when I agree with Darren.
First and foremost, I will revisit WoW off and on for as long as it is still active….especially with each expansion. My opinion (…please repeat that word to yourself…heh…) is that you cannot intelligently comment on MMOs unless you’ve played or are playing WoW. Like or not, it is the yardstick and will continue to be so until we all agree that something else is the yardstick.
I'll go one further. World of Warcraft is the best game I've ever played. I don't think you can intelligently comment on the modern gaming market without having played WoW. There are NO other games even close to World of Warcraft in terms of gaming, cultural, and online impact. For jumping sake, Leo Laporte, even plays World of Warcraft. If you haven't played it, and you're opining on the gaming market, your opinion is going to be short-sighted.

Why is World of Warcraft the best game I've ever played? Simple. I sat down to play WoW and it was immediately apparent that the game was a pleasure to play and I couldn't explain for a split second why. Every other game that I've ever played has had some sort of adjustment period or some sort of immersion breaker. I could explain to you how the game could be made better the first time I sat down to play it. I was lost for comment with WoW. The initial game is perfect in my book.

Now, even the best things in life break down at some point (chocolate melts, Star Wars has prequels, etc). WoW eventually turns out to be just another MMOG, but god damn does it hide it well.

Sunday, August 16, 2009

Warcraft Cataclysm Expansion: Re-subscribing On A Rumor, Almost

I have complained that Blizzard was ignoring the original world of Azeroth in World of Warcraft in favor of new expansion areas that had increasingly differing rules. I argued that it would be beneficial to update the out-dated world to keep the game fresh and entice players (such as myself) to resubscribe.

I never dreamed that Blizzard would actually do it or that there would be rumors about them doing it. Blizzard has always been adamant about focusing on new content, not retreading old ground. So, here comes the rumor train from MMO-Champion:
New Content

Cataclysm will be the first expansion not to introduce a new continent, instead making use of previously unreleased zones and revamping existing ones.

Classic Azeroth Revamp
A cataclysmic event caused by Deathwing and Azshara will change the face of Azeroth as we know it. Most of the new content for Cataclysm will take the form of a revamped Azeroth, taking advantage of newer additions to WoW such as phasing and daily quests. Most of the quests and mobs in the classic zones will also be redesigned to make leveling less painful. With the revamp, a greater narrative and sense progression will be offered to players. Some zones and dungeons will change drastically to fit this, e.g.,

* The Barrens will be split into two separate zones of two different level bands.
* Azshara will become a low level (~10-20) zone.
* Some of the zones like the Thousand Needles will be flooded.
* Durotar is wrecked and apparently Orgrimmar could be destroyed. A new Orc city is rebuilt over the course of the expansion.
* Gnomeregan will be part of the expansion as well and gnomes might be able to reclaim their capital. (The last part is still unconfirmed)
* Wailing Caverns will be become a lush tropical area as a result of the druid's magic.
* The Blackrock Spire will erupt and a new version of Blackrock Mountains will be available, apparently Ragnaros will be back too.


In the aftermath of the cataclysm, and the new conflicts on the horizon relief efforts can be found in many zones and new open PvP areas similar to Lake Wintergrasp.

Flying in Azeroth
Part of the redesign of the Eastern Kingdoms and Kalimdor is the introduction of flying to the two continents, allowing access to many new areas and quicker traveling across the large continents.

Classic Dungeon Revamp
Redesigning Onyxia's Lair in Patch 3.2.2 was just the first step. As most of the leveling will take place in revamped areas of Azeroth, so too will the dungeons, allowing players to use them to level from 80 to 85.

Unreleased Zones & Dungeons
With the addition of flying mounts to Kalimdor and the Eastern Kingdoms and the redesign of many zones, most of the previously unreachable or incomplete zones will now be made available to players. This is where most of the new content from 80 to 85 will take place. Some of these are,

* Hyjal (present)
* Gilneas - The Worgen starting Zone.
* Uldum


It is unclear if the old Goblin locations such as Kezan and Undermine will be included in Cataclysm with the revelation of the goblins' plight, but several new islands have also been risen from the seas by the events of Cataclysm, some on the backs of giant sea turtles and whales, with the addition of several underwater zones.
I can't even begin to explain, conceptually, how great of an idea this is, but I will try to outline three major points: live events, theme-park-itis, and player density.

Live Events:

Restructuring the original world will give Blizzard the setting for multiple, great live events. Players love the old world and I have no doubt they would love to participate in live events focused on reshaping the world. To help spread players out, Blizzard could have simultaneous live events across all affected zones.

With the phasing technology of Wrath, Blizzard could do something utterly amazing and unseen in the MMOG market.

Theme-park-itis:

I have to admit, that I've only played up to The Burning Crusade and have not touched Wrath, so this may be unfounded to players that have exhausted Wrath's content. I also waited a long time after TBC's launch to start playing the expansion. I was still running around Eastern Plaguelands when most players were level 70 and parked in Shattrath. When I first started the content in Outlands, it felt very much like a theme park ride. There were bombing runs, very "on rails" quest lines, and a completely foreign landscape.

It felt very different from the vanilla WoW I was coming from. The Burning Crusade felt like a giant theme park. Eventually, this annoyed me as vanilla WoW felt abandoned and far too plain in the wake of TBC's new mechanics (flying, world PvP objectives, bombing runs).

This theme-park-itis, as I like to call it, is common place in Diku-inspired MMOGs. Everquest has lasted ten years on the concept. It eventually makes the game world feel non-contiguous and broken. If these WoW rumors are true, Blizzard could escape creating another theme park and revitalize a portion of the game world that could drive tons of players back to the game.

Also, this would bring the features of Wrath and TBC back to the main land. Flying, phasing, etc. This improves continuity tremendously.

Player Density:

WoW has always been a solo-friendly game. It has never required having a group to advance to the max level. However, with the theme parks of Wrath and TBC, players begin to disappear and the world feels very empty at times. Mixing in new content intended for higher players in the old world will create tons of crossover amongst various levels.

The hallmark of MMOGs has always been the random interaction of two players meeting in a world and these changes to WoW will ensure this tradition lives on.

Conclusion:

If these rumors prove to be true, I'm all over the next World of Warcraft Expansion. Hell, I almost resubscribed and grabbed Wrath based on these rumors!

P.S. It amazes me how MMO-Champion is such a massive site, with great inside scoops, but they still haven't invested in a spellchecker.

Saturday, August 15, 2009

Heartless_ Says: Maple Story iTCG Pretty Good

I blogged about the beta of Maple Story's iTCG recently. At the time, the beta servers were down. Since then, I've gotten a chance to play the tutorial and knock out a few games online. While not a perfect overall package, the iTCG puts the browser-based platform to good use and introduces a refreshing new game.

I would describe the basic mechanic of the iTCG as "choice". Every card has two parts: type and skill. Card type's include characters, monsters, items, and tactics. Skills are separate from the card type and are used in conjunction with the character card (Thief, Warrior, Mage, or Bowman). There is only a single character card per deck and this defines the basic skills that players start the game with.

The first part of a turn is "leveling up", which involves choosing a card to play from your hand. During level up, the skill on that card is added to your character. That skill is then available for use if the criteria is met. If a card is used to level up, you gain the skill associated with the card for the rest of the game, but the card is then no longer playable as it is permanently attached to your character as a skill.

If a player chooses to level up, their character gains +10 levels. Leveling can be skipped, allowing players to avoid losing a card they may want to play. Each skill, monster, and tactic has a level requirement. The level requirement must be met through character level or skill before the card or skill can be used. Some skills allow higher level cards to be played.

To make the choices even more interesting, skills have a color requirement. Each skill is of a certain color and requires other skills of the same color above or below it in a character's skill list. A level 70 skill with two black down arrows requires two black skills below it. If the color requirement is not met, the skill can't be used. This prevents the use of decks that use the best skills of each color. Multi-colored decks can work, but take careful planning.

Skills do something immediately or allow a player to play the rest of the card types: tactics, monsters, and items. There are also "one shot" skills, which are usable only on the turn they are played. Normal skills are free to use every turn if the requirements are met. After several turns, the stack of skills available can get quite large.

Item, tactic, and monster cards are straight forward. They can only be played on your turn as the result of a skill or card trigger. Items are attached to your character and have a passive effect on the game or in the case of weapons, can be used against your oppenent. Tactics are immediate effects on the game. Monsters are "spawned" and then can be used to attack. Monsters also serve as a defense for your character. For every monster in play, your character takes -10 damage from enemy monster attacks. Monsters can be targeted and killed.

The hardest part of the game for a new player is understanding the flow of skills and leveling up with the correct cards. My suggestion here is to play slowly at first and think about when and how a card can be used. If the skill has a level 70 and two blue requirement, its probably best saved for the mid-game. It won't be usable right away, but it has to be played early enough to get two blue skills underneath it (to meet the skill requirement of two blues).

The objective of the game is to reduce your opponent to zero life.

With the game mechanics covered, I would like to list a few cons I found with the game:
  • Players can leave games when they know they will lose, preventing them from taking a loss on their record. I currently have 0 wins and 7 losses, but I've played over a dozen games. Every game I've won, the other player left early preventing me from getting a win. This has to be fixed or it will ruin the game. If a player loses and does not return within 60 seconds, they should receive a loss.
  • Server stability was rocky the first day. I continually was disconnected from the tutorial, forcing me to restart it repeatedly to learn the game mechanics. Since then, I've had no issues.
  • A few cards feel way too powerful. For example Energy Bolt is easily played and deals 80 direct damage. Overall, most direct damage skills and abilities are over the top IMHO. The more games I played, the more I felt as though the Thief and Warrior decks were completely unplayable against Mage or Bowman stacked decks.
With cons, come pros:
  • Without a computer to track everything, this would become an unwieldy card game to play. The way skills works demands a computer referee. That is why I stated that the Maple Story iTCG takes good advantage it's platform.
  • The game is browser-based and requires only flash. Click the link and you can play on 95% of the PCs out there. Not a "pure" browser-based game, but flash is a standard of sorts and requires little effort to get running (unlike Quake Live's browser plug-in).
  • The artwork is solid and enjoyable. Again, the iTCG takes advantage of being on a computer and offers great visual animation for attacks, monsters, and when playing a card.
Go ahead and give it a whirl.